feat(endfield): track AIC Quota Exchange permits by banner rotation
The shop's five permits restock when the character and weapon banners change together, which no week, month or fixed cycle can express: rotations ran 21 days and then 19. A rotation is not a game version, so it gets its own table and caption, and follows the version rule that only a recorded end resets the count. The dates and reset rule are the owner's in-game reading, as no page states them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -427,6 +427,12 @@ recorded, and `VERSION_DAYS` gives an estimate that is printed and never acted o
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`amounts` under the version's start date in UTC (`2026-09-30` for WuWa 3.7), a key that adding the
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next entry never moves. It groups, tallies and switches with the cycles (`cadenceOf`).
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A built-in may instead **reset with its game's banners** (`{ unit: "banner" }`, 2026-11-06), for a
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shop that restocks when the character and weapon banners change together. Same rule, same code path
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and same storage (Endfield's AIC Quota Exchange counts under `2026-11-05`), read from the `BANNERS`
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table in the same file. It has its own table because a rotation is not a version: `VERSIONS` feeds
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the version line in *Your games*, and Endfield's real versions must be able to join it later.
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**Not every game has a server per region.** `GameMeta.resetOffsets` records the regions where a
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game's server clock differs from `REGION_RESET_UTC_OFFSET`. Endfield is the case this exists for: it
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has two server groups rather than three, and Europe is served off the Americas machine on a fixed
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@@ -554,7 +554,9 @@ that account's logs; custom routines remain editable. Catch up & recorded histor
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their original reset revisions. A built-in can also **reset with its game's version** (WuWa's
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Oscillated Coral pulls, seven of each per version): it counts down to the end the version table
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records, or says *resets with next version (3.8) · expected ~23 Dec* when no end is recorded yet,
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and never resets on that estimate. It sits with the cycles and is not offered as Make it mine. The
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and never resets on that estimate. It sits with the cycles and is not offered as Make it mine. A
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built-in can reset with its game's **banners** by the same rule (Endfield's five AIC Quota Exchange
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permits: *resets with next banner · 24 Nov*). The
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game's About tab in *Your games* shows the version and when it ends. A separate Timeline reset strip sits directly after its game's events;
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with strips off, Ending soonest remains a single cross-game deadline queue.
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@@ -248,6 +248,7 @@ Looked for on 2026-10-14 and not shipped. Each is a candidate the owner may know
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| Star Rail | Divergent Universe / Currency Wars points | **Shipped 2026-10-16 as a weekly built-in**: the pool has been weekly since 4.2, and the "two weeks" was left over from 3.7 ([cycle routines spec](2026-10-16-cycle-routines-design.md), decision 7). Originally read as a two-week period, not a week → sub-project 2. Owner, in game, 2026-10-14: the two modes share one cap of 18,000 points per period, and the current period ends Monday 2026-10-19 at Star Rail's EU reset (05:00 CEST) |
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| Endfield | Stock Redistribution | "Some items may also refresh weekly" — no figure |
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| Endfield | Protocol Pass weekly missions | Missions change every week; no fixed target or EXP cap stated, and the owner found none in game (2026-10-14) |
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| Endfield | AIC Quota Exchange | Shipped 2026-11-06, as a banner-period routine rather than a week: five permits, restocking when the character and weapon banners change together (owner, in game). `BANNERS` in `versions.ts` holds the dates |
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| Endfield | Algorithmic Memories, Credit Store, Arsenal Exchange | No figure; Beta-era; daily store; a shop rotation, not a chore |
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| Nikki | Merit Arena, Pinnacle Contest | No wiki page (2026-10-16); Merit Arena's weekly caps change per version and only a fan account gives numbers; Pinnacle Contest runs in half-month periods → sub-project 2 |
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| ZZZ | Shiyu Defense, Deadly Assault | Multi-week cycles → sub-project 2; the owner's in-game dates are in § Scope. **Shipped 2026-10-16** as two-week cycle built-ins ([cycle routines spec](2026-10-16-cycle-routines-design.md)) |
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