docs: say where the focus bar sits per layout, not per page

F4a called it "a bar at the top of the page", which the previous two
commits made false above `lg` — the working agreement's two-column bullet
and the PRD's desktop split both described a rail the bar was not in.
"Above everything it affects" is the rule that survived the move; where
that lands now depends on whether the layout has a rail.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-18 22:13:09 +02:00
co-authored by Claude Opus 5
parent ae5ac3aa98
commit 36f4316dba
2 changed files with 14 additions and 6 deletions
+10 -5
View File
@@ -31,8 +31,9 @@ One persona: a player of 25 gacha games who checks in a few times a week, mos
Most often is not only, and the desktop layout is not the phone layout stretched. Past `lg` the page
splits: what it is *telling* the reader to do — the next deadlines, tonight's dailies — pins to a
rail on the left and stays put, while the lists it is *showing* them scroll beside it. Below that
breakpoint the same split produces the same answer in one column: instructions first.
rail on the left and stays put, while the lists it is *showing* them scroll beside it. The focus bar
(F4a) rides at the top of that rail, because it narrows what is in it. Below that breakpoint the same
split produces the same answer in one column: instructions first.
They care about accuracy of end dates above everything else — a wrong date is worse than a missing
event, because a missing event sends them to a wiki while a wrong one makes them miss content.
@@ -131,9 +132,13 @@ tool for the thing a player of four games actually does while reading: clear one
next. Doing that with the on/off switches costs two taps per game and leaves the settings panel no
longer describing what they play.
So focus is a **lens over the filter, not a second filter**: a bar at the top of the page, above
everything it affects, narrowing every view — headline, dailies, lists, calendar and counts — to one
game, with a "next game" control that steps through them and ends by returning to all. It never
So focus is a **lens over the filter, not a second filter**: a bar above everything it affects,
narrowing every view — headline, dailies, lists, calendar and counts — to one game, with a "next
game" control that steps through them and ends by returning to all. "Above everything it affects" is
the top of the page on a phone and on the timeline, and past `lg` it is the top of the checklist's
rail: there the bar pins with the deadlines and dailies it narrows, rather than spending the full
width of a wide screen on a row of chips and pushing "next to expire" — the answer the reader opened
the page for — below the fold to make room. It never
changes `hiddenGames`, "All" is always one tap away, and a focus on a game that is switched off or
has left the feed is ignored rather than obeyed, so it can never strand the reader on a blank page
whose cause is elsewhere. Each chip carries that game's outstanding count, so a game with nothing