feat(custom): model reader-authored games and events
The data layer for PRD F13, with no UI and no behaviour change yet.
src/shared/custom.ts defines the two key spaces, their schemas, and the
projection into what the views read. Two properties are the point of it:
- A reader's event id is random, not derived from their title. They can type a
scraped event's exact name and date, which under ${game}:${slug}:${date} is a
byte-identical key — one completion mark and one streak silently shared by two
events. Randomness also means renaming their own event never moves its id.
- A reader's event carries no sourceUrl, so a hand-entered date can never be
attributed to a source, and claims no region split, because they entered one
instant and inventing three would fabricate two of them.
The rest is widening what was GameId-shaped into a lane that may be one of
theirs: clockFor takes the boundary fields structurally so their events run on
the identical countdown rather than a second one, day keys fall back to the
regional default for a lane with no server map, and gameMeta becomes a context
resolver so metaFor stays pure and total — a lane can outlive its game when an
import carries an event whose game did not come with it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -3,7 +3,8 @@ import {
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msUntilReset,
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type DailySummary,
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} from "../../shared/daily.ts";
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import type { GameId, Region } from "../../shared/schema.ts";
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import type { LaneId } from "../../shared/custom.ts";
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import type { Region } from "../../shared/schema.ts";
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import { formatRemaining } from "../../shared/time.ts";
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/**
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@@ -32,7 +33,7 @@ export function DailyChecklist({
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endsMs: number | null;
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region: Region;
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/** Whose reset clock the days are counted on — not every game shares one. */
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game: GameId;
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game: LaneId;
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now: number;
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logged: string[];
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onToggleDay: (day: string) => void;
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