feat(dailies): a chip responds to the pointer

The strip is the fastest thing on the page to act on and nothing happened
under the cursor, so a row of tappable jobs read as a row of status
badges.

The hover has to be drawn from what the component does not own: a chip's
border, ink and wash are mixed from the game's hue, which is data rather
than a token and so arrives as an inline style that no rule can override.
A ring in the same hue, a one-pixel lift and the label coming up to full
ink do the work instead, off `--hue` and `data-done`. Only an outstanding
chip brightens its label — on a finished one the ink *is* the hue, and
overriding it would trade the one thing saying which game for a hover
state.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-19 05:38:08 +02:00
co-authored by Claude Opus 5
parent f336e8d8a4
commit 440144fdc1
2 changed files with 59 additions and 4 deletions
+7 -2
View File
@@ -194,8 +194,13 @@ function TickChip({
aria-pressed={isDone}
aria-label={`${ariaLabel}${isDone ? ", done today" : ", not done today"}`}
title={title}
className="flex max-w-[15rem] items-center gap-2 rounded-full border px-3 py-1.5 text-xs font-medium transition-colors"
// Done-ness for the stylesheet: the chip's own colours are the game's
// hue and arrive inline, which no rule can override, so the hover has to
// be drawn from what inline does not own — see `.tick-chip`.
data-done={isDone}
className="tick-chip flex max-w-[15rem] items-center gap-2 rounded-full border px-3 py-1.5 text-xs font-medium"
style={{
["--hue" as string]: hue,
borderColor: isDone ? hue : `color-mix(in srgb, ${hue} 20%, transparent)`,
// Colour identifies the game; done-ness is carried by the tick, the
// full-strength border and the wash. Keeping the label readable matters
@@ -217,7 +222,7 @@ function TickChip({
opacity={isDone ? 1 : 0.25}
/>
</svg>
<span className="truncate">{label}</span>
<span className="tick-label truncate">{label}</span>
{streak > 1 && (
<span className="tnum shrink-0 text-[0.625rem] opacity-70">{streak}d</span>
)}
+52 -2
View File
@@ -295,6 +295,52 @@ body {
filter 130ms ease-out;
}
/* ---- Today's dailies ---------------------------------------------------- */
/*
* A daily chip is the fastest thing on the page to act on, and it was saying
* none of that: the pointer stayed an arrow and nothing happened under it, so a
* strip of tappable jobs read as a row of status badges.
*
* The hover is drawn from what the component does *not* own. A chip's border,
* ink and wash are mixed from the game's hue, which is data rather than a token
* and therefore arrives as an inline style — and no rule here can override one
* of those. So the cursor, a ring in the same hue, a one-pixel lift and the
* label coming up to full ink carry it instead. `--hue` and `data-done` are the
* two things the chip hands over for that.
*
* The label only brightens while the job is outstanding: on a finished chip the
* ink *is* the game's hue, and overriding it with `ink` would trade the one
* thing that says which game for a hover state.
*/
.tick-chip {
transition:
border-color 130ms ease-out,
background-color 130ms ease-out,
color 130ms ease-out,
box-shadow 130ms ease-out,
transform 120ms cubic-bezier(0.2, 0.7, 0.3, 1);
}
.tick-label {
transition: color 130ms ease-out;
}
@media (hover: hover) {
.tick-chip:hover {
transform: translateY(-1px);
box-shadow: 0 0 0 1px color-mix(in srgb, var(--hue) 45%, transparent);
}
.tick-chip[data-done="false"]:hover .tick-label {
color: var(--color-ink);
}
}
/* Press feedback on both mouse and touch, as the event row has. */
.tick-chip:active {
transform: scale(0.96);
transition-duration: 60ms;
}
@media (prefers-reduced-motion: reduce) {
.event-row,
.row-rail,
@@ -302,13 +348,17 @@ body {
.row-count,
.row-summary,
.row-check,
.meter-tick {
.meter-tick,
.tick-chip,
.tick-label {
transition: none;
}
.row-check:hover,
.row-check:active,
.event-row:hover .row-open,
.event-row:hover .row-rail {
.event-row:hover .row-rail,
.tick-chip:hover,
.tick-chip:active {
transform: none;
}
}