build: let tsc find the bindings nothing reads
This project has no linter and does not want one, but `strict` says nothing about a binding that is simply never read — and that is the one kind of dead code a reader cannot tell apart from a deliberate seam. `tsc` already walks every file, so it may as well answer the question. Three had accumulated: an unread `type View` import in App, and a `useGameMeta()` resolver in Controls and YourOwn, both of which draw their colours from somewhere else — the game-order list has its own resolver, and YourOwn reads the reader's own records directly. None of them were wrong, they were just leftovers that read as intent. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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Claude Opus 5
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@@ -66,7 +66,14 @@ feed is a static JSON file built from snapshots, falling back to checked-in fixt
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The only runtime dependency is `zod`. Do not add a bundler, test runner, HTTP client, or HTML
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parsing library — Bun covers all four. `tsconfig.json` runs `strict` plus
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`noUncheckedIndexedAccess` and `exactOptionalPropertyTypes`.
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`noUncheckedIndexedAccess`, `exactOptionalPropertyTypes`, `noUnusedLocals` and
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`noUnusedParameters`.
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The last two are there because this project has no linter and does not want one: a binding nothing
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reads is the only kind of dead code a reader cannot tell from a deliberate seam, and `tsc` already
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walks every file. Three had accumulated behind `strict` — an unread `type View` import, and a
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`useGameMeta()` resolver in two components that each draw their colours from somewhere else. A
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genuinely unused parameter is spelled with a leading underscore, which both flags already exempt.
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