build: let tsc find the bindings nothing reads
This project has no linter and does not want one, but `strict` says nothing about a binding that is simply never read — and that is the one kind of dead code a reader cannot tell apart from a deliberate seam. `tsc` already walks every file, so it may as well answer the question. Three had accumulated: an unread `type View` import in App, and a `useGameMeta()` resolver in Controls and YourOwn, both of which draw their colours from somewhere else — the game-order list has its own resolver, and YourOwn reads the reader's own records directly. None of them were wrong, they were just leftovers that read as intent. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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co-authored by
Claude Opus 5
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5ae559de97
commit
447ea25632
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-1
@@ -17,7 +17,7 @@ import { useAppUpdate } from "./state/useAppUpdate.ts";
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import { useMarkSet } from "./state/useMarkSet.ts";
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import { useProgress } from "./state/useProgress.ts";
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import { useDailyLog, type DailyLogMap } from "./state/useDailyLog.ts";
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import { adoptNewLanes, usePrefs, type View } from "./state/usePrefs.ts";
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import { adoptNewLanes, usePrefs } from "./state/usePrefs.ts";
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import { snapDayWidth } from "./state/zoom.ts";
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import { useCustom } from "./state/useCustom.ts";
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import { compareRows, SORT_MODES, type Activity, type SortMode } from "./state/sort.ts";
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@@ -65,7 +65,6 @@ export function Controls({
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/** Everything the reader entered themselves, and the ways to change it. */
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own: React.ComponentProps<typeof YourOwn>;
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}) {
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const gameMeta = useGameMeta();
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return (
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<section className="border-t border-hairline px-4 py-5">
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{/* Which games and how they are read on one side, what the reader has
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@@ -1,6 +1,5 @@
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import { useState } from "react";
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import type { CustomEvents, CustomGames, LaneId } from "../../shared/custom.ts";
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import { useGameMeta } from "../state/gameMeta.tsx";
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import type { EventDraft } from "../state/useCustom.ts";
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import { EventForm, GameForm } from "./CustomForms.tsx";
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@@ -30,7 +29,6 @@ export function YourOwn({
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onRemoveGame: (id: string) => { removed: boolean; blockedBy: number };
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onAddEvent: (draft: EventDraft) => void;
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}) {
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const gameMeta = useGameMeta();
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const [adding, setAdding] = useState<"game" | "event" | null>(null);
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const [editing, setEditing] = useState<string | null>(null);
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const [refusal, setRefusal] = useState<string | null>(null);
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