build: let tsc find the bindings nothing reads
This project has no linter and does not want one, but `strict` says nothing about a binding that is simply never read — and that is the one kind of dead code a reader cannot tell apart from a deliberate seam. `tsc` already walks every file, so it may as well answer the question. Three had accumulated: an unread `type View` import in App, and a `useGameMeta()` resolver in Controls and YourOwn, both of which draw their colours from somewhere else — the game-order list has its own resolver, and YourOwn reads the reader's own records directly. None of them were wrong, they were just leftovers that read as intent. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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Claude Opus 5
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@@ -9,6 +9,8 @@
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"noEmit": true,
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"strict": true,
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"noUncheckedIndexedAccess": true,
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"noUnusedLocals": true,
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"noUnusedParameters": true,
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"noImplicitOverride": true,
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"noFallthroughCasesInSwitch": true,
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"exactOptionalPropertyTypes": true,
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