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Major events feature their own operations and stories/interludes, and are distinct in that they tend to feature much more robust event stores, and introduce new "tilesets" with some exceptions (notably Operation Originium Dust and A Walk in the Dust which reuse an identical tileset) as well as new enemies and mechanics. The stories/interludes of major events are always unlocked in sequence, and is tied to the operations themselves; the major event's plot are usually contained within the main operations, though some are also included in the extra operations. +
Major events feature their own operations and stories/interludes, and are distinct in that they tend to feature much more robust event stores, and introduce new "tilesets" designs based off the event's theme with some exceptions (notably Operation Originium Dust and A Walk in the Dust which reuse an identical tileset) as well as new enemies and mechanics. The stories/interludes of major events are always unlocked in sequence, and is tied to the operations themselves; the major event's plot are usually contained within the main operations, though some are also included in the extra operations.
All major events will receive a rerun (known in the CN server as retrospection) at a later date following the event's release.
As of A Walk in the Dust, major events are grouped into two categories and their operations become available to play permanently after release, with some restrictions (see Event operations § Major).
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