feat: the redesigned Event Clock

The new reader app replaces the old UI: Checklist with a rail (focus
pills, Next to expire, today's dailies, pinned routines), Timeline in a
new and a classic look, Routines, Archive and a Settings area, in a
Structured (default) and a Relaxed interface. It follows the approved
Round 6 B and Round 7 mockups, corrected screen by screen with the owner.

Reader data moves to a v2 store (gacha-tracker:v2:*). Existing v1 data
is migrated on first load, a recovery copy is written first, and the v1
keys are never removed, so a rollback finds them unchanged. Redeem codes
for Genshin arrive as their own feed.

Also: live's urgency ramp, editable per theme; completion and
section-complete fireworks; a returning-user tour; the design mockups,
specs, plans, reviews and handoff record.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Lucas WintherandClaude Opus 5.5 committed 2026-10-18 01:55:16 +02:00
1 parent ddd9673f86
commit 50c6e91b00
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@@ -32,25 +32,55 @@ const COLORS = [
"var(--color-ink)",
];
export function Fireworks() {
/**
* The grand version, for finishing a whole section (every daily, or every
* routine in a game's group) rather than one item: more bursts across the
* section, wider and longer, in waves. Same fixed geometry rule as above.
*/
const GRAND_BURSTS: Array<{ x: number; y: number; delay: number }> = [
{ x: 12, y: 30, delay: 0 },
{ x: 50, y: 18, delay: 120 },
{ x: 86, y: 34, delay: 220 },
{ x: 30, y: 62, delay: 380 },
{ x: 70, y: 66, delay: 480 },
{ x: 20, y: 86, delay: 640 },
{ x: 80, y: 84, delay: 720 },
];
const GRAND_SPARKS = 14;
export function Fireworks({
grand = false,
hue,
}: {
/** The section-complete celebration rather than the single burst. */
grand?: boolean;
/** A game's colour to mix into the sparks. */
hue?: string | undefined;
} = {}) {
const bursts = grand ? GRAND_BURSTS : BURSTS,
sparks = grand ? GRAND_SPARKS : SPARKS,
colors = hue ? [hue, ...COLORS] : COLORS;
return (
<div aria-hidden className="fireworks">
{BURSTS.map((burst, b) => (
<div aria-hidden className={`fireworks${grand ? " grand" : ""}`}>
{bursts.map((burst, b) => (
<span
key={b}
className="firework"
style={{ left: `${burst.x}%`, top: `${burst.y}%` }}
>
{Array.from({ length: SPARKS }, (_, i) => (
{Array.from({ length: sparks }, (_, i) => (
<span
key={i}
className="spark"
style={{
["--a" as string]: `${(360 / SPARKS) * i + b * 13}deg`,
["--a" as string]: `${(360 / sparks) * i + b * 13}deg`,
// Uneven reach, so it reads as a burst rather than a wheel.
["--d" as string]: `${16 + ((i * 7) % 13)}px`,
["--d" as string]: grand
? `${34 + ((i * 11) % 34)}px`
: `${16 + ((i * 7) % 13)}px`,
["--delay" as string]: `${burst.delay}ms`,
background: COLORS[(i + b) % COLORS.length] ?? "var(--color-ink)",
background:
colors[(i + b) % colors.length] ?? "var(--color-ink)",
}}
/>
))}