feat: the redesigned Event Clock
The new reader app replaces the old UI: Checklist with a rail (focus pills, Next to expire, today's dailies, pinned routines), Timeline in a new and a classic look, Routines, Archive and a Settings area, in a Structured (default) and a Relaxed interface. It follows the approved Round 6 B and Round 7 mockups, corrected screen by screen with the owner. Reader data moves to a v2 store (gacha-tracker:v2:*). Existing v1 data is migrated on first load, a recovery copy is written first, and the v1 keys are never removed, so a rollback finds them unchanged. Redeem codes for Genshin arrive as their own feed. Also: live's urgency ramp, editable per theme; completion and section-complete fireworks; a returning-user tour; the design mockups, specs, plans, reviews and handoff record. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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co-authored by
Claude Opus 5.5
parent
ddd9673f86
commit
50c6e91b00
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export {
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appendClockRevision,
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resolveReaderClock,
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readerDayKey,
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readerClockFor,
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} from "../../../shared/readerClock.ts";
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import { appendClockRevision } from "../../../shared/readerClock.ts";
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import { resetHourFor, serverOffsetUtc } from "../../../shared/time.ts";
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import type { ReaderState } from "./schema.ts";
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export function refreshAutomaticClocks(
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state: ReaderState,
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at: string,
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): ReaderState {
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let next = state;
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for (const a of Object.values(state.accounts)) {
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const latest = a.clocks.at(-1)!;
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if (a.retiredAt || latest.reset !== null) continue;
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if (
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latest.automaticBase.offsetUtc === serverOffsetUtc(a.region, a.game) &&
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latest.automaticBase.hour === resetHourFor(a.region, a.game)
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)
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continue;
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const account = appendClockRevision(
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a,
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null,
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a.region,
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at,
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`automatic-${at}`,
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);
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next = { ...next, accounts: { ...next.accounts, [a.id]: account } };
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}
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return next;
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}
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