feat: the redesigned Event Clock

The new reader app replaces the old UI: Checklist with a rail (focus
pills, Next to expire, today's dailies, pinned routines), Timeline in a
new and a classic look, Routines, Archive and a Settings area, in a
Structured (default) and a Relaxed interface. It follows the approved
Round 6 B and Round 7 mockups, corrected screen by screen with the owner.

Reader data moves to a v2 store (gacha-tracker:v2:*). Existing v1 data
is migrated on first load, a recovery copy is written first, and the v1
keys are never removed, so a rollback finds them unchanged. Redeem codes
for Genshin arrive as their own feed.

Also: live's urgency ramp, editable per theme; completion and
section-complete fireworks; a returning-user tour; the design mockups,
specs, plans, reviews and handoff record.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Lucas WintherandClaude Opus 5.5 committed 2026-10-18 01:55:16 +02:00
1 parent ddd9673f86
commit 50c6e91b00
284 files changed
+45100 -1628

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@@ -31,6 +31,8 @@ const DayKey = z
});
export const PeriodSchema = z.union([
/** Every game-day: a reader's own daily, rolling on its reset. */
z.object({ unit: z.literal("day") }),
z.object({ unit: z.literal("week"), startsOn: WeekdaySchema }),
/** Day of month; 31 means "the last day" in a shorter month. */
z.object({ unit: z.literal("month"), startsOn: z.number().int().min(1).max(31) }),
@@ -73,7 +75,10 @@ export function periodOf(
): { start: string; days: string[] } {
let start: string;
let next: string;
if (period.unit === "week") {
if (period.unit === "day") {
start = today;
next = addDays(today, 1);
} else if (period.unit === "week") {
start = addDays(today, -((isoWeekday(today) - period.startsOn + 7) % 7));
next = addDays(start, 7);
} else if (period.unit === "cycle") {