feat: the redesigned Event Clock
The new reader app replaces the old UI: Checklist with a rail (focus pills, Next to expire, today's dailies, pinned routines), Timeline in a new and a classic look, Routines, Archive and a Settings area, in a Structured (default) and a Relaxed interface. It follows the approved Round 6 B and Round 7 mockups, corrected screen by screen with the owner. Reader data moves to a v2 store (gacha-tracker:v2:*). Existing v1 data is migrated on first load, a recovery copy is written first, and the v1 keys are never removed, so a rollback finds them unchanged. Redeem codes for Genshin arrive as their own feed. Also: live's urgency ramp, editable per theme; completion and section-complete fireworks; a returning-user tour; the design mockups, specs, plans, reviews and handoff record. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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import { expect, test } from "bun:test";
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import { parseGame8Codes } from "../../src/ingest/codes/game8.ts";
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test("code attributes are order/quote insensitive and duplicate code rows merge", () => {
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const row =
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"<tr><td><input value='AbC&X' class='a-clipboard__textInput' readonly></td><td>Reward & more</td></tr>";
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const html =
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"<h3>Latest Redeem Codes</h3><table><tr><th>Redeem Codes</th><th>Rewards</th></tr>" +
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row +
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row +
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"</table><h2>Expired codes</h2>" +
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row;
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const codes = parseGame8Codes(html, {
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game: "genshin",
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sourceId: "test",
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sourceUrl: "https://example.com",
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now: "2026-10-16T12:00:00.000Z",
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});
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expect(codes).toHaveLength(1);
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expect(codes[0]?.code).toBe("AbC&X");
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expect(codes[0]?.reward).toBe("Reward & more");
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});
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