feat: the redesigned Event Clock
The new reader app replaces the old UI: Checklist with a rail (focus pills, Next to expire, today's dailies, pinned routines), Timeline in a new and a classic look, Routines, Archive and a Settings area, in a Structured (default) and a Relaxed interface. It follows the approved Round 6 B and Round 7 mockups, corrected screen by screen with the owner. Reader data moves to a v2 store (gacha-tracker:v2:*). Existing v1 data is migrated on first load, a recovery copy is written first, and the v1 keys are never removed, so a rollback finds them unchanged. Redeem codes for Genshin arrive as their own feed. Also: live's urgency ramp, editable per theme; completion and section-complete fireworks; a returning-user tour; the design mockups, specs, plans, reviews and handoff record. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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import { expect, test } from "bun:test";
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import { renderToStaticMarkup as render } from "react-dom/server";
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import { GameSettings } from "../src/client/components/redesign/GameSettings.tsx";
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import { migrateLegacy } from "../src/client/state/reader/migration.ts";
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test("game settings explains simultaneous server tracking and credits zero-event sources", () => {
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const at = "2026-10-16T12:00:00.000Z",
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state = migrateLegacy({}, ["genshin"], at, () => "account:one");
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const html = render(
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<GameSettings
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state={state}
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initialGame="genshin"
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sources={[
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{
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sourceId: "genshin-extra",
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game: "genshin",
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url: "https://example.com/events",
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lastSuccessAt: null,
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lastConfirmedAt: null,
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contentChangedAt: null,
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eventCount: 0,
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parsedCount: null,
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statesNoEvents: false,
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},
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]}
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onAction={async () => ({ ok: true })}
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/>,
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);
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expect(html).toContain("track both accounts separately");
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expect(html).toContain("Track another server");
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expect(html).toContain("Automatic");
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expect(html).toContain("Reset to default");
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// Tracking choices save on click; there is no separate apply step.
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expect(html).not.toContain("Apply tracking choices");
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// A kind with no built-in routine is explained and still selectable.
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expect(html).toContain("none built in");
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expect(html).not.toMatch(/<button[^>]*disabled[^>]*data-st/);
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});
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import { AppearancePage } from "../src/client/components/redesign/AppearancePage.tsx";
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test("Appearance orders only the games being tracked, with up and down buttons", () => {
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const at = "2026-10-16T12:00:00.000Z",
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state = migrateLegacy(
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{},
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["genshin", "hsr", "zzz"],
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at,
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(() => {
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let n = 0;
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return () => `account:${++n}`;
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})(),
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);
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state.prefs.hiddenGames = ["zzz"];
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const html = render(
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<AppearancePage state={state} onAction={async () => ({ ok: true })} />,
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);
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expect(html).toContain("Game order");
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expect(html).toContain("Move Genshin Impact down");
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expect(html).toContain("Move Honkai: Star Rail up");
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expect(html).not.toContain("Move Zenless Zone Zero");
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expect(html).not.toContain("Sort A–Z");
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});
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