feat: the redesigned Event Clock
The new reader app replaces the old UI: Checklist with a rail (focus pills, Next to expire, today's dailies, pinned routines), Timeline in a new and a classic look, Routines, Archive and a Settings area, in a Structured (default) and a Relaxed interface. It follows the approved Round 6 B and Round 7 mockups, corrected screen by screen with the owner. Reader data moves to a v2 store (gacha-tracker:v2:*). Existing v1 data is migrated on first load, a recovery copy is written first, and the v1 keys are never removed, so a rollback finds them unchanged. Redeem codes for Genshin arrive as their own feed. Also: live's urgency ramp, editable per theme; completion and section-complete fireworks; a returning-user tour; the design mockups, specs, plans, reviews and handoff record. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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co-authored by
Claude Opus 5.5
parent
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commit
50c6e91b00
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import { expect, test } from "bun:test";
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import {
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staleSnooze,
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updateItems,
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} from "../src/client/state/reader/updates.ts";
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import { migrateLegacy } from "../src/client/state/reader/migration.ts";
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import type { EventFeed } from "../src/shared/feed.ts";
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const at = "2026-10-16T12:00:00.000Z";
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test("source warning follows tracked games, independent of focus; empty updates disappear", () => {
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const s = migrateLegacy(
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{},
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["genshin", "hsr"],
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at,
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(() => {
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let n = 0;
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return () => `account:a${++n}`;
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})(),
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);
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s.accounts["account:a2"]!.intent.events = false;
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s.accounts["account:a2"]!.routines = {};
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s.prefs.focusGame = "hsr";
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const source = {
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sourceId: "genshin-events",
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game: "genshin" as const,
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url: "https://example.com",
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lastSuccessAt: null,
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lastConfirmedAt: null,
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contentChangedAt: null,
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eventCount: 0,
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parsedCount: null,
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statesNoEvents: false,
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};
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const feed: EventFeed = {
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schemaVersion: 1,
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generatedAt: at,
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events: [],
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sources: [source],
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};
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expect(updateItems(s, feed, Date.parse(at)).map((r) => r.kind)).toEqual([
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"sources",
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]);
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expect(
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updateItems(
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s,
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{ ...feed, sources: [{ ...source, lastSuccessAt: at }] },
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Date.parse(at),
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),
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).toEqual([]);
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});
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test("a snoozed source warning stays hidden until it expires or another game goes stale", () => {
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const s = migrateLegacy(
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{},
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["genshin", "hsr"],
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at,
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(() => {
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let n = 0;
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return () => `account:a${++n}`;
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})(),
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);
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const source = (game: "genshin" | "hsr") => ({
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sourceId: `${game}-events`,
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game,
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url: "https://example.com",
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lastSuccessAt: null,
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lastConfirmedAt: null,
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contentChangedAt: null,
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eventCount: 0,
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parsedCount: null,
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statesNoEvents: false,
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});
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const feed: EventFeed = {
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schemaVersion: 1,
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generatedAt: at,
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events: [],
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sources: [source("genshin")],
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};
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const now = Date.parse(at),
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day = 86_400_000;
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s.prefs.staleSnooze = staleSnooze(["genshin"], now, 7);
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expect(s.prefs.staleSnooze).toEqual({
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until: new Date(now + 7 * day).toISOString(),
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games: ["genshin"],
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});
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expect(updateItems(s, feed, now + 6 * day)).toEqual([]);
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expect(updateItems(s, feed, now + 7 * day).map((r) => r.kind)).toEqual([
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"sources",
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]);
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expect(
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updateItems(
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s,
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{ ...feed, sources: [source("genshin"), source("hsr")] },
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now + day,
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),
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).toEqual([{ kind: "sources", games: ["genshin", "hsr"] }]);
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// Never longer than seven days, whatever is asked.
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expect(staleSnooze(["genshin"], now, 30).until).toBe(
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new Date(now + 7 * day).toISOString(),
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);
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s.prefs.staleSnooze = "garbage";
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expect(updateItems(s, feed, now).map((r) => r.kind)).toEqual(["sources"]);
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});
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