docs: where the unstarted-events switch lives, and why there
F1 described a control in the board's header that is now a row in settings, and the reasoning is worth keeping rather than the location alone: the header holds the controls that reshape what is on the board, settings holds the ones that decide what is on it. That is the line, and it is what would otherwise be re-argued the next time a filter needs a home. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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@@ -231,7 +231,9 @@ Namespaced, versioned, and small. Nothing here ever goes to the server.
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// timelineUpcoming plots events that have not started yet.
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// Defaults to false — the board's window is drawn from what it
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// plots, so on by default would push every running bar right to
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// make room for things nobody can do yet. See PRD F1.
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// make room for things nobody can do yet. Set from settings
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// alongside showCompleted / showIgnored, and the only one of
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// the three scoped to one view. See PRD F1.
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// knownGames is every lane the reader has been offered. Absent
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// means unrecorded, not "offered nothing" — see PRD F8; a lane
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// missing from it is new to them and arrives switched off.
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