docs: bring every markdown file up to date with the code
The docs had drifted in ways that would mislead: DATA-MODEL documented a localStorage shape the code stopped using (completedAt, no ignored store), INGESTION claimed three Game8 templates when five are known, ARCHITECTURE still listed the whole client and time.ts as unbuilt, and the review-quarantine skill described a pipeline that does not exist yet without saying so. Adds the parser roster and the six date formats as tables, documents the subpath/base-href and offline behaviour, and records the new product surface (first-run picker, ignore, offline, credit) as PRD features. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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Claude Opus 5
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@@ -24,8 +24,8 @@ Fetch the page exactly once.
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**3. Decide whether an existing parser covers it.**
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Parsers live in `src/ingest/parsers/` and are keyed by *site*, not game — one Game8 parser serves
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every Game8 page. Check `PARSERS` first:
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Parsers live in `src/ingest/parsers/` and are keyed by *site*, not game. Two exist: `game8`
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(six sources) and `wikigg` (wiki.gg MediaWiki `mp-event` templates). Check `PARSERS` first:
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- **Existing parser handles it** → add one entry to `SOURCES` in `adapters/index.ts`. No new
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parsing code. This is the common case and should be the first thing you try.
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@@ -34,6 +34,10 @@ every Game8 page. Check `PARSERS` first:
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- **Undatable source** (no year, no end date, image-grid schedule) → **stop and report.** There is
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no LLM fallback in this pipeline by design. Suggest a different source.
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**Check every table before concluding a page is undatable.** Endfield was written off on a pass that
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only inspected its `Duration` rows; its real events were in a table further down, and a second
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source (wiki.gg) turned out to publish ISO timestamps with per-region timers.
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**4. Implement the parser (only if step 3 says you need one).**
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- `parse` must be **pure**: no network, no `Date.now()`, no randomness. Time comes from `ctx.now`.
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@@ -48,9 +52,13 @@ every Game8 page. Check `PARSERS` first:
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- An unstated end is `endsAt: null` + `endPrecision: "unknown"`. **Never compute a plausible end
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from typical patch length.** This is the failure mode that makes the product worthless.
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**5. Write the test.** `fixtures/<game>/<source-id>-<YYYY-MM-DD>.expected.json` holds the exact
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expected `GachaEvent[]`. The test runs `parse` + `normalize` against the fixture with a pinned
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`ctx.now` and asserts deep equality.
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**5. Write the test.** `fixtures/<game>/<site>-events-<YYYY-MM-DD>.expected.json` holds the exact
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expected `GachaEvent[]`. Add the source to `CASES` in `test/adapters/game8.test.ts`; the shared
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assertions (schema, determinism, no backwards intervals, 180-day cap, unique IDs) then apply for
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free. Regenerate the expected file with `bun run parse <id> <fixture> --json`.
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**Fixture names matter**: `build-feed` selects by `<site>-*` within the game directory, so a game
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with two sources needs distinct site prefixes.
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**6. Verify.** Run `bun test` and confirm it passes with no network. Then hand-check three or four
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events against the live page and state in your report that you did — a green test against an
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