fix(merge): fuse near matches only across sources
Near matching exists to reconcile two sources describing one event under different titles. Within one source it has no such job: the page has already told us these are two rows, the parser has already dropped repeats of the same id, and fusing them overrules a distinction the publisher made on purpose. The loose 0.80 threshold that makes the rule useful across sources makes it actively wrong within one. Umamusume's banner list runs "3 Star Guaranteed 1.5 Anniversary Scout (Character)" and "(Support)" concurrently — titles differing by a single parenthetical, starting the same day — and fusing them dropped a live banner off the calendar with nothing anywhere reporting it. A silent drop is the failure this codebase ranks as the dangerous one. Same-id fusion is untouched, so nothing duplicates. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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Claude Opus 5
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@@ -119,7 +119,7 @@ src/client/ React app, service worker, manifest
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theme.ts — dark or light, and what a game hue reads as on each
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scripts/ build-feed.ts, build-static.ts, parse-fixture.ts (offline), refresh-sources.ts (fetches)
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serve.ts static server + /api/health
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test/ 683 tests
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test/ 686 tests
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fixtures/<game>/ raw HTML + .expected.json per source — pinned, kept forever
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snapshots/ current page per source, rewritten by refresh — see its README
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```
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