feat: make ignoring an event undoable

Ignoring made an event vanish with no way back except knowing the reveal
toggle existed — and the row you would click to undo is the row that just
disappeared.

Now: an undo appears the moment you ignore something, and revealed ignored
rows are labelled and carry a restore control where the done checkbox
normally sits, which is the most direct place for it.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-15 01:43:47 +02:00
co-authored by Claude Opus 5
parent 5ea5d8292f
commit 6fad016f66
3 changed files with 130 additions and 5 deletions
+27 -1
View File
@@ -8,6 +8,7 @@ import { Timeline } from "./components/Timeline.tsx";
import { Welcome } from "./components/Welcome.tsx";
import { Colophon } from "./components/Colophon.tsx";
import { Legend } from "./components/Legend.tsx";
import { Toast } from "./components/Toast.tsx";
import { KEYS } from "./state/storage.ts";
import { useMarkSet } from "./state/useMarkSet.ts";
import { usePrefs } from "./state/usePrefs.ts";
@@ -52,11 +53,20 @@ export function App() {
const [state, setState] = useState<FeedState>({ status: "loading" });
const [view, setView] = useState<View>("soon");
const [openId, setOpenId] = useState<string | null>(null);
// The event most recently ignored, so it can be put back without hunting for
// a row that just disappeared.
const [lastIgnored, setLastIgnored] = useState<{ id: string; title: string } | null>(null);
const now = useNow();
const online = useOnline();
const { prefs, update, toggleGame } = usePrefs();
const completed = useMarkSet(KEYS.completions);
const ignored = useMarkSet(KEYS.ignored);
const toggleIgnored = (id: string, title: string) => {
const wasIgnored = ignored.marks[id] !== undefined;
ignored.toggle(id);
setLastIgnored(wasIgnored ? null : { id, title });
};
const completions = completed.marks;
const toggle = completed.toggle;
@@ -212,7 +222,9 @@ export function App() {
key={row.event.id}
row={row}
completed={completions[row.event.id] !== undefined}
ignored={ignored.marks[row.event.id] !== undefined}
onToggle={toggle}
onRestore={(id) => ignored.toggle(id)}
onOpen={setOpenId}
/>
))}
@@ -226,7 +238,9 @@ export function App() {
key={row.event.id}
row={row}
completed={completions[row.event.id] !== undefined}
ignored={ignored.marks[row.event.id] !== undefined}
onToggle={toggle}
onRestore={(id) => ignored.toggle(id)}
onOpen={setOpenId}
/>
))}
@@ -273,12 +287,24 @@ export function App() {
<Colophon sources={state.feed.sources} staleCount={staleSources.length} />
{lastIgnored !== null && (
<Toast
message={`Ignored "${lastIgnored.title}"`}
actionLabel="Undo"
onAction={() => {
ignored.toggle(lastIgnored.id);
setLastIgnored(null);
}}
onDismiss={() => setLastIgnored(null)}
/>
)}
{openRow !== null && (
<EventDetail
row={openRow}
completed={completions[openRow.event.id] !== undefined}
ignored={ignored.marks[openRow.event.id] !== undefined}
onIgnore={ignored.toggle}
onIgnore={(id) => toggleIgnored(id, openRow.event.title)}
onToggle={toggle}
onClose={() => setOpenId(null)}
/>
+41 -4
View File
@@ -15,11 +15,21 @@ export interface RowEvent {
interface EventRowProps {
row: RowEvent;
completed: boolean;
/** Only ever true when the reader has chosen to reveal ignored events. */
ignored?: boolean | undefined;
onToggle: (id: string) => void;
onRestore?: ((id: string) => void) | undefined;
onOpen: (id: string) => void;
}
export function EventRow({ row, completed, onToggle, onOpen }: EventRowProps) {
export function EventRow({
row,
completed,
ignored = false,
onToggle,
onRestore,
onOpen,
}: EventRowProps) {
const { event, clock } = row;
const game = gameMeta(event.game);
const heat = URGENCY_COLOR[clock.urgency];
@@ -58,8 +68,13 @@ export function EventRow({ row, completed, onToggle, onOpen }: EventRowProps) {
<div className="min-w-0 flex-1">
<div className="flex items-baseline justify-between gap-3">
<div className="min-w-0">
<span className="eyebrow block truncate" style={{ color: game.hue }}>
{game.short}
<span className="eyebrow flex items-center gap-1.5 truncate">
<span style={{ color: game.hue }}>{game.short}</span>
{ignored && (
<span className="rounded-[3px] bg-hairline px-1 py-px text-[0.5625rem] tracking-normal text-muted">
ignored
</span>
)}
</span>
<span
className={`row-title block truncate text-[0.9375rem] font-medium leading-snug ${
@@ -100,7 +115,28 @@ export function EventRow({ row, completed, onToggle, onOpen }: EventRowProps) {
</div>
</div>
{/* Sits above the row target so ticking done never opens the sheet. */}
{/* Sits above the row target so ticking done never opens the sheet.
On a revealed ignored row this becomes the undo, which is the most
direct place to put it. */}
{ignored && onRestore !== undefined ? (
<button
type="button"
onClick={() => onRestore(event.id)}
aria-label={`Stop ignoring ${event.title}`}
className="row-check pointer-events-auto relative z-20 grid size-7 shrink-0 cursor-pointer place-items-center self-center rounded-md border border-hairline text-faint"
>
<svg viewBox="0 0 16 16" className="size-3.5" aria-hidden>
<path
d="M2.5 8a5.5 5.5 0 1 0 1.7-4M2.5 2.5V6H6"
fill="none"
stroke="currentColor"
strokeWidth="1.8"
strokeLinecap="round"
strokeLinejoin="round"
/>
</svg>
</button>
) : (
<button
type="button"
onClick={() => onToggle(event.id)}
@@ -125,6 +161,7 @@ export function EventRow({ row, completed, onToggle, onOpen }: EventRowProps) {
/>
</svg>
</button>
)}
</div>
</li>
);
+62
View File
@@ -0,0 +1,62 @@
import { useEffect } from "react";
/**
* A short-lived confirmation with an undo.
*
* Ignoring an event makes it vanish, which is exactly what was asked for and
* also the moment a mistake is least recoverable — the row you would click to
* undo is the row that just disappeared. The undo lives here instead.
*/
export function Toast({
message,
actionLabel,
onAction,
onDismiss,
ms = 7000,
}: {
message: string;
actionLabel: string;
onAction: () => void;
onDismiss: () => void;
ms?: number;
}) {
useEffect(() => {
const id = setTimeout(onDismiss, ms);
return () => clearTimeout(id);
}, [onDismiss, ms, message]);
return (
<div
role="status"
aria-live="polite"
className="pointer-events-none fixed inset-x-0 bottom-4 z-50 flex justify-center px-4"
>
<div className="pointer-events-auto flex max-w-md items-center gap-3 rounded-xl border border-hairline bg-raised px-4 py-3 shadow-lg">
<p className="min-w-0 flex-1 truncate text-xs text-muted">{message}</p>
<button
type="button"
onClick={onAction}
className="shrink-0 rounded-md px-2 py-1 text-xs font-semibold text-near transition-colors duration-150 hover:text-ink"
>
{actionLabel}
</button>
<button
type="button"
onClick={onDismiss}
aria-label="Dismiss"
className="shrink-0 text-faint transition-colors duration-150 hover:text-muted"
>
<svg viewBox="0 0 16 16" className="size-3.5" aria-hidden>
<path
d="M4 4l8 8M12 4l-8 8"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
/>
</svg>
</button>
</div>
</div>
);
}