feat: let readers ignore events they don't care about
Ignoring is not completing. "Done" keeps an event visible and counted; "not interested" removes it from both views, which is the entire point. Completions and ignores are the same shape and want the same guarantees, so they now share one mark-set implementation — union merge on import, never a removal, since nothing else holds a copy. Both ride in the export file. Ignored events stay recoverable: the count and a reveal toggle appear in settings once there is something to reveal. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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co-authored by
Claude Opus 5
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dd596b5a43
commit
71bff72ee9
@@ -8,6 +8,8 @@ export interface Prefs {
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/** Games the reader has switched off. Stored as hidden so a newly added game shows up by default. */
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hiddenGames: GameId[];
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showCompleted: boolean;
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/** Reveal events the reader has ignored, so they can be restored. */
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showIgnored: boolean;
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/** False until the reader confirms or changes the guessed region. */
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regionConfirmed: boolean;
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/** False until the reader has picked their games on first run. */
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@@ -19,6 +21,7 @@ function defaults(): Prefs {
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region: guessRegion(),
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hiddenGames: [],
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showCompleted: true,
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showIgnored: false,
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regionConfirmed: false,
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onboarded: false,
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};
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