feat(prefs): ask which view to open on, and remember the answer
`view` was component state, so a reader who preferred the timeline was put back on the list by every reload — and which view opened at all had been decided for them twice over: the PRD said calendar, the app shipped the list. Neither was the reader's answer. So the first run asks, and the tabs write to `prefs` from then on. The question ships pre-answered with the list, because a reader cannot choose between two layouts they have not seen and that is the one that answers "what expires next" in a look — and each option is drawn rather than described, for the same reason. The screen says where to change it afterwards, since the tabs are small text in a corner. Adds `view` to the prefs key space. Additive and defaulted, so an existing reader's stored prefs open exactly where they did before. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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Claude Opus 5
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@@ -70,8 +70,13 @@ unknown" — it must be visually distinct from an event that ends far in the fut
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**F2 — Ends-soonest list.**
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A flat list of all *currently running* events sorted ascending by end date, with a relative
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countdown ("ends in 2 days", "ends in 4 hours"). Under 24 hours, the row is emphasized. This is the
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view that justifies the app; it should be reachable in one tap from the calendar and is the better
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default on narrow screens.
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view that justifies the app, and it is one tap from the timeline.
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**Which view opens is the reader's answer, not ours.** This spec said "calendar (default)" and the
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app shipped opening on the list; both were a decision made on the reader's behalf and then forgotten
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on every reload. So the first run asks (F8) and the answer is stored in `prefs.view`. The list is
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what the question ships pre-answered with — a reader cannot choose between two layouts they have not
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seen, and it is the view that answers "what expires next" in one look.
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**F3 — Mark completed.**
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A toggle on every event, in both views. State is written to `localStorage` immediately and
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@@ -149,13 +154,19 @@ Four constraints, each protecting something that already exists:
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which is the same argument the code already makes for streaks. This is the *only* copy — there is
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no server to restore from.
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**F8 — First-run game picker.**
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Before any events are shown, the reader picks which games they play. A calendar full of games they
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**F8 — First-run setup.**
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Before any events are shown, the reader picks which games they play, and how they want to read
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them. A calendar full of games they
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don't play is worse than an empty one — it buries the thing they came for. Nothing is preselected
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and the button stays disabled until something is chosen; guessing on their behalf and hoping they
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notice is worse than asking. The choice is stored as *hidden* games, the inverse, so a game added
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later appears by default rather than staying invisible forever.
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The view question (F2) sits under it, with each option drawn rather than only described — the words
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"list" and "timeline" mean nothing until you have seen this app's version of them. Unlike the games,
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it arrives already answered, and the screen says where to change it afterwards: the tabs are small
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text in a corner, which is the one control a first-time reader will not find on their own.
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**F9 — Ignore an event.**
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Distinct from completing one. "Done" keeps an event visible and counted; "not interested" removes it
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from both views entirely. Ignored events stay recoverable: a count and a reveal toggle appear in
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