Record the Honkai Impact 3rd source and what its dates are worth
SOURCES.md § 13 declined this game's only known source partly because every boundary was a week bucket, and we have now built a different source with that same objection standing. Leaving that contradiction unwritten is how a later pass rediscovers the trade the expensive way, so § 14 records the decision itself: the conduct evidence, which three of § 13's four objections arustats answers, which one it does not, and that any source stating a date per event retires it. § 13 is marked superseded rather than rewritten — its verdict on marisaimpact.com still stands and was not re-tested. AGENTS.md gets the same warning where a parser author will hit it, because the estimate is not visible from the code: the numbers look like every other day-precision date in the project. Also corrects the counts this game made false — nine parsers, twenty sources, nineteen games. The "stopped working at eighteen" passages are left alone: they date the settings-panel redesign, and bumping them would falsify the history rather than update a count. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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@@ -59,7 +59,7 @@ have a source — this table is the launch scope, not a roster to keep in sync.
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Adding a game must require no change to `GachaEvent` — only a `GameId` entry, its `games.ts`
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metadata, and a source registration. That is the test of whether the data model is right, and it has
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held: the eighteen games here have cost the event schema nothing. Per-game *metadata* does occasionally
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held: the nineteen games here have cost the event schema nothing. Per-game *metadata* does occasionally
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grow (Reverse: 1999 needed `resetHourLocal` for a 05:00 reset), which is a different file and moves
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no stored key. A game may have several sources; see `docs/INGESTION.md` § Three layers.
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@@ -90,7 +90,7 @@ default `"game"` — the board every existing reader already has). Merged, the o
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`endingSoonestFirst`, the same comparator behind the list's "Ending soonest" (F2), so the two views
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cannot mean different things by the same words and an unannounced end still sorts behind every dated
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one rather than claiming a place in the queue. Merged there is also no lane heading to say whose
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event a bar is, and hue alone cannot answer that once eighteen games share a stack — so each bar
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event a bar is, and hue alone cannot answer that once nineteen games share a stack — so each bar
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carries its game's short name, with the full name in its tooltip. A bar too narrow for a tag and a
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title both keeps the title: a chopped game name reads as a broken word, and the hue and the tooltip
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still answer it.
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