feat: sort the first-run game picker alphabetically

The picker took `available` in feed order — whichever game happened to hold
the first event row — which means something everywhere else in the app and
nothing on this screen, where the reader is scanning for the two or three
names they already know.

Sorted on the name printed on the button rather than the LaneId, since the id
is not what a reader sees, and through localeCompare rather than `<`, because
a code-point sort files hololive Dreams after every capitalised game instead
of between Genshin and Honkai.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-20 05:34:00 +02:00
co-authored by Claude Opus 5
parent 24832844a6
commit 7b6ee62235
3 changed files with 71 additions and 5 deletions
+4 -1
View File
@@ -279,7 +279,10 @@ Before any events are shown, the reader picks which games they play, and how the
them. A calendar full of games they
don't play is worse than an empty one — it buries the thing they came for. Nothing is preselected
and the button stays disabled until something is chosen; guessing on their behalf and hoping they
notice is worse than asking. The choice is stored as *hidden* games, the inverse — which is a storage
notice is worse than asking. **The games are listed alphabetically by name**, not in feed order:
everywhere else a lane's position carries meaning, but here the reader is scanning for the two or
three names they already know, and a list ordered by which game happened to hold the first event row
gives them nothing to scan by. The choice is stored as *hidden* games, the inverse — which is a storage
shape, not a policy: what happens to a game added later is decided separately, below.
**A game added later arrives switched off.** Adding a source is our decision, not the reader's, and