feat(colophon): thank Game-Time-Master for the reset clocks
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Every server's reset hour and offset was checked against it, so it is
credited beside the schedules' sources.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Lucas Winther
2026-10-13 12:44:16 +02:00
co-authored by Claude Opus 5.5
parent be5089fca6
commit 84ea00c059
2 changed files with 38 additions and 1 deletions
+26
View File
@@ -83,6 +83,20 @@ export const IDEA_CREDITS = [
},
] as const;
/**
* Where the daily reset clocks come from.
*
* Every game's reset hour and server offset in `games.ts` was checked against
* Game-Time-Master, which keeps a zone and a reset time for each server of each
* game. The values are transcribed facts, not its code — it is GPL-3.0 and
* nothing of it ships here — so this is thanks, beside the schedules' sources,
* rather than a NOTICE entry.
*/
export const RESET_CLOCK_CREDIT = {
name: "Game-Time-Master",
url: "https://github.com/cicerakes/Game-Time-Master",
} as const;
/**
* How many lagging games to name before summarising the rest.
*
@@ -375,6 +389,18 @@ export function Colophon({
))}
{", whose editors compile and maintain the event calendars this reads from. The schedules are their work; this page only rearranges them."}
</p>
<p className="mt-2">
To{" "}
<a
href={RESET_CLOCK_CREDIT.url}
target="_blank"
rel="noreferrer noopener"
className={LINK}
>
{RESET_CLOCK_CREDIT.name}
</a>
, whose per-server reset times set every daily clock here.
</p>
<p className="mt-2">
And to{" "}
{studios.map((studio, i) => (