diff --git a/src/shared/changelog.ts b/src/shared/changelog.ts index 67e1954..1b6b4e4 100644 --- a/src/shared/changelog.ts +++ b/src/shared/changelog.ts @@ -50,6 +50,15 @@ export const KIND_LABEL: Record = { }; export const ENTRIES: Entry[] = [ + { + id: "catch-up-section", + date: "2026-11-06", + kind: "feature", + title: "Catch up is easier to find and shows one game at a time", + body: "A Catch up button on the Checklist takes you straight to it. Pick a game from its named chip, then tick missed days on a strip showing weekday and date. Routines show their real titles.", + ref: "3296784", + note: "catch-up-section", + }, { id: "endfield-aic-quota-permits", date: "2026-11-06", @@ -698,6 +707,19 @@ export const ENTRIES: Entry[] = [ ]; export const NOTES: Note[] = [ + { + id: "catch-up-section", + date: "2026-11-06", + title: "Catch up, one game at a time", + summary: [ + "Catch up is now a section of its own on the Routines page, and the Catch up buttons in Today's dailies and Routines on the Checklist take you straight to it. It replaces a stack of identical dropdowns that never said which game they belonged to.", + "Named chips show one game at a time. Each row has the routine's real title, its type and a 14-day strip with weekday and date; routines counted in numbers list their recent values instead. Ended items and days from before a reset change sit under Older records.", + "A game's count covers only what is expected every day, starting from your first tick of that item, and leaves out today. Your saved ticks have not changed.", + ], + from: "99af24e", + to: "bbd0267", + specs: ["docs/superpowers/specs/2026-11-06-catch-up-section-design.md"], + }, { id: "content-classification", date: "2026-11-01",