feat(task): model the reader's own weekly and monthly tasks
A task is a period that rolls on the game's reset and a measure that fills it: days ticked, or a number against a target. Its status is the goal status shape, so the dailies strip treats it like any other item. Its ids get their own reserved space, as do the built-ins to come. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -26,11 +26,19 @@ import { EventType, GachaEvent, Precision, slugify } from "./schema.ts";
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*
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* Every id in this app is colon-separated and the first segment decides which
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* space it belongs to: `dailies:<game>` is a standing chore, `mygame:` and
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* `myevent:` are the reader's own, and anything else is `<game>:<slug>:<date>`
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* from a source. The day one of these becomes a game id is the day two key
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* spaces merge silently, so a test pins it against `GameId.options`.
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* `myevent:` are the reader's own, `mytask:` is a weekly or monthly task they
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* set up (task.ts), `routine:` is held for the built-in ones, and anything else
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* is `<game>:<slug>:<date>` from a source. The day one of these becomes a game
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* id is the day two key spaces merge silently, so a test pins it against
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* `GameId.options`.
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*/
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export const RESERVED_ID_SEGMENTS = ["dailies", "mygame", "myevent"] as const;
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export const RESERVED_ID_SEGMENTS = [
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"dailies",
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"mygame",
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"myevent",
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"mytask",
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"routine",
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] as const;
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const GAME_PREFIX = "mygame";
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const EVENT_PREFIX = "myevent";
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