fix(games): give Reverse: 1999's Asia readers the Asia server's clock
Reverse: 1999 has an Asia server on UTC+8 alongside Global on UTC-5, both resetting at 05:00. Asia readers were on Global's 10:00 UTC; theirs rolls at 21:00 UTC. Source: Game-Time-Master. Re-labels the game-day of some already-logged ticks for Asia readers. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -367,8 +367,8 @@ describe("dailiesId", () => {
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});
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describe("a game whose day rolls on a different hour", () => {
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// Reverse: 1999 runs one global server on UTC-5 and resets at 05:00 rather
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// than 04:00, so its day rolls at 10:00 UTC. Both facts are read off the
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// Reverse: 1999's Global server runs UTC-5 and resets at 05:00 rather than
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// 04:00, so its day rolls at 10:00 UTC. Both facts are read off the
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// source: every row of its event list states (UTC-5) and runs 05:00 → 04:59.
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test("rolls on 10:00 UTC, not the 09:00 a UTC-5 game would", () => {
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expect(dayKey(at("2026-08-16T09:59:59Z"), "europe", "r1999")).toBe(
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@@ -382,12 +382,12 @@ describe("a game whose day rolls on a different hour", () => {
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);
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});
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test("every region gets the same answer, because there is one server", () => {
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test("America and Europe share the Global server's answer", () => {
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// Asia has its own UTC+8 server, so only the two regions on Global must agree.
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const instant = at("2026-08-16T09:30:00Z");
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const keys = (["asia", "america", "europe"] as const).map((r) =>
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dayKey(instant, r, "r1999"),
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expect(dayKey(instant, "america", "r1999")).toBe(
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dayKey(instant, "europe", "r1999"),
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);
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expect(new Set(keys).size).toBe(1);
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});
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test("resetHourFor defaults to 04:00 for every other game", () => {
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@@ -529,6 +529,9 @@ describe("reset clocks, per server, as Game-Time-Master states them", () => {
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["gfl2", "asia", "21:00", 8],
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["gfl2", "america", "05:00", -8],
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["gfl2", "europe", "05:00", -8],
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["r1999", "asia", "21:00", 8],
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["r1999", "america", "10:00", -5],
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["r1999", "europe", "10:00", -5],
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];
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for (const [game, region, utc, offset] of ROWS) {
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