feat(codes): mark a code dead once the owner confirms it in game

Game8 still lists Y1INABQB6DEX, 2BJ64QRZ7RT8 and PLDXIB886Y1S as active
Genshin codes after the game refused them. CODE_CHECKS records the
owner's in-game check; build-codes stamps the matching code confirmedDead,
and the Codes tab shows it expired: "Confirmed expired in game, 2026-10-20."

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Lucas Winther
2026-10-20 03:34:52 +02:00
co-authored by Claude Opus 5.5
parent 7569aa6395
commit b8e8d44816
12 changed files with 178 additions and 12 deletions
+8
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@@ -243,6 +243,14 @@ These come from how gacha games actually schedule things, and they cause most bu
`docs/INGESTION.md`, which is specified and **not built**. So the rule is enforced per adapter,
by a test, against a pinned fixture: a source added without a fixture in that table is a source
the rule does not cover.
- **A redeem code is dead when the owner says so, even while its source says active** (owner,
2026-10-20). Game8 kept `Y1INABQB6DEX`, `2BJ64QRZ7RT8` and `PLDXIB886Y1S` in Genshin's active
table after the game refused them. The owner's in-game check is recorded in `CODE_CHECKS`
(`src/shared/codeChecks.ts`): game, code, date. `build-codes` stamps the matching code
`confirmedDead`, and the reader sees it expired with "Confirmed expired in game, YYYY-MM-DD." Only
"dead" exists; never add a check from a guess, a comment thread or a code's age, and never delete
the code instead, because the source still owns the code, its reward and its link. A check whose
code the source has dropped is logged at build and pruned when convenient.
## Working on parsers
+2 -1
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@@ -644,7 +644,8 @@ legend on the same baseline as "Next: …".
date-only expiry counts as passed only once that date has ended everywhere (12:00 UTC the next
day). Settings → Your games marks a followed game with "N new codes" until its Codes tab is opened
(`codeSeen`); codes already expired or redeemed are not counted. Games the reader does not follow
get no marker.
get no marker. A code the owner confirmed dead in game (2026-10-20) is expired whatever the source
says, and reads "Confirmed expired in game, YYYY-MM-DD." in place of its expiry.
- **The tour (2026-10-18, owner).** Every reader takes it once before using the app: new readers
straight after setup, returning readers on their first visit, and readers who saw the earlier tour
once more. The order is the owner's (2026-10-18): a welcome on its own over the dimmed Checklist,
+10
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@@ -694,3 +694,13 @@ so it shows the in-game route only.
**Refreshing.** These are game8 pages, so the CI caveat in AGENTS.md § Scraping conduct applies: if the
runner is refused, they refresh by hand like the event pages.
## Codes confirmed dead in game (2026-10-20)
A source can keep a dead code in its active table: on 2026-10-20 Game8 still listed three Genshin
codes the game refused. `CODE_CHECKS` (`src/shared/codeChecks.ts`) records each code the owner
tried and found dead, with the date. `scripts/build-codes.ts` runs `applyCodeChecks` after parsing,
which sets `confirmedDead` on the matching code (by its `["game","CODE"]` id) and returns the checks
that matched nothing; the build logs those so they can be pruned. Nothing else about the code
changes, and the check is never used to add a code. The field is optional, so `schemaVersion`
stays 1.
+12 -2
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@@ -1,6 +1,7 @@
import { mkdir, rename } from "node:fs/promises";
import { CODE_SOURCES } from "../src/ingest/codes/registry.ts";
import { buildCodesFeed } from "../src/ingest/codes/build.ts";
import { applyCodeChecks, buildCodesFeed } from "../src/ingest/codes/build.ts";
import { CODE_CHECKS } from "../src/shared/codeChecks.ts";
import { CodesFeedSchema, type CodesFeed } from "../src/shared/codes.ts";
import { SnapshotStore, freshnessAt } from "../src/ingest/snapshots.ts";
import type { SourceHealth } from "../src/shared/feed.ts";
@@ -55,7 +56,16 @@ export async function buildCodes() {
: false,
});
}
const feed = CodesFeedSchema.parse({ schemaVersion: 1, codes, sources });
const checked = applyCodeChecks(codes, CODE_CHECKS);
for (const c of checked.unmatched)
console.log(
`build-codes: check ${c.game} ${c.code} (${c.checked}) matches no code; prune it`,
);
const feed = CodesFeedSchema.parse({
schemaVersion: 1,
codes: checked.codes,
sources,
});
await mkdir(`${out}/data`, { recursive: true });
await Bun.write(`${out}/data/codes.v1.json`, JSON.stringify(feed));
await mkdir(root, { recursive: true });
+9 -7
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@@ -69,13 +69,15 @@ export function CodesPage({
</button>
{c.reward && <p>{c.reward}</p>}
<small>
{codeExpired(c, now)
? "Expired"
: c.expiresAt
? `Expires ${formatInZone(c.expiresAt, true, typeof state.prefs.timezone === "string" ? state.prefs.timezone : null)}`
: c.expiresOn
? `Expires on ${c.expiresOn} (time not stated)`
: "Expiry not announced"}{" "}
{c.confirmedDead
? `Confirmed expired in game, ${c.confirmedDead}.`
: codeExpired(c, now)
? "Expired"
: c.expiresAt
? `Expires ${formatInZone(c.expiresAt, true, typeof state.prefs.timezone === "string" ? state.prefs.timezone : null)}`
: c.expiresOn
? `Expires on ${c.expiresOn} (time not stated)`
: "Expiry not announced"}{" "}
·{" "}
<a href={c.sourceUrl} target="_blank" rel="noreferrer">
Source
+3 -1
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@@ -11,9 +11,11 @@ export function newCodes(
* Whether a code's stated expiry has passed. A date with no time ("Expires on
* 2026-10-20") counts as passed only once that date has ended everywhere, at
* 12:00 UTC the next day, so a code is never shown expired while it may
* still redeem somewhere.
* still redeem somewhere. A code the owner confirmed dead in game is expired
* whatever it states.
*/
export function codeExpired(code: RedeemCode, now: number): boolean {
if (code.confirmedDead) return true;
if (code.expiresAt) return Date.parse(code.expiresAt) <= now;
if (code.expiresOn)
return Date.parse(`${code.expiresOn}T00:00:00Z`) + 36 * 3600_000 <= now;
+26
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@@ -1,4 +1,5 @@
import type { CodesFeed, RedeemCode } from "../../shared/codes.ts";
import type { CodeCheck } from "../../shared/codeChecks.ts";
export function buildCodesFeed(
previous: CodesFeed | null,
parsed: readonly Omit<RedeemCode, "firstObservedAt">[],
@@ -14,3 +15,28 @@ export function buildCodesFeed(
sources: previous?.sources ?? [],
};
}
/**
* Stamps each code the owner confirmed dead (`codeChecks.ts`) and returns the
* checks that matched no code, for the build to report.
*/
export function applyCodeChecks(
codes: readonly RedeemCode[],
checks: readonly CodeCheck[],
): { codes: RedeemCode[]; unmatched: CodeCheck[] } {
const byId = new Map(
checks.map((c) => [JSON.stringify([c.game, c.code]), c]),
);
const seen = new Set<string>();
const stamped = codes.map((c) => {
const check = byId.get(c.id);
if (!check) return c;
seen.add(c.id);
return { ...c, confirmedDead: check.checked };
});
return {
codes: stamped,
unmatched: checks.filter(
(c) => !seen.has(JSON.stringify([c.game, c.code])),
),
};
}
+25
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@@ -0,0 +1,25 @@
import type { GameId } from "./schema.ts";
/**
* Codes the repository owner tried in game and found dead, while the source
* still lists them as active (owner, 2026-10-20). The in-game check is the
* evidence, as for a routine marked `Confirmed in game` (`routines.ts`): the
* reader sees "Confirmed expired in game, YYYY-MM-DD." on the code.
*
* Only "dead" is recorded; there is no "still works". An entry whose code the
* source has since dropped matches nothing and is logged by `build-codes`, so
* prune it whenever convenient.
*/
export interface CodeCheck {
game: GameId;
/** Exactly as the source spells it. */
code: string;
/** The day it was tried and refused. */
checked: string;
}
export const CODE_CHECKS: readonly CodeCheck[] = [
{ game: "genshin", code: "Y1INABQB6DEX", checked: "2026-10-20" },
{ game: "genshin", code: "2BJ64QRZ7RT8", checked: "2026-10-20" },
{ game: "genshin", code: "PLDXIB886Y1S", checked: "2026-10-20" },
];
+9
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@@ -12,6 +12,15 @@ export const RedeemCodeSchema = z.object({
.regex(/^\d{4}-\d{2}-\d{2}$/)
.nullable()
.optional(),
/**
* The day the repository owner tried the code in game and it no longer
* worked (`codeChecks.ts`). Only ever "dead": the source still supplies the
* code, its reward and its link.
*/
confirmedDead: z
.string()
.regex(/^\d{4}-\d{2}-\d{2}$/)
.optional(),
firstObservedAt: z.string().datetime(),
sourceUrl: z.string().url(),
});
+29
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@@ -100,3 +100,32 @@ test("with one server, a code's checkbox does not name it", () => {
expect(html).toContain("Redeemed");
expect(html).not.toContain("Redeemed · ");
});
test("a code confirmed dead in game says so, in the redeemed-or-expired section", () => {
const at = "2026-10-20T12:00:00.000Z";
const html = render(
<CodesPage
game="genshin"
state={migrateLegacy({}, ["genshin"], at, () => "account:t")}
onAction={async () => ({ ok: true })}
feed={{
schemaVersion: 1,
sources: [],
codes: [
{
id: "dead",
game: "genshin",
code: "DEAD",
reward: null,
expiresAt: null,
confirmedDead: "2026-10-20",
firstObservedAt: at,
sourceUrl: "https://example.com",
},
],
}}
/>,
);
expect(html).toContain("Redeemed or expired");
expect(html).toContain("Confirmed expired in game, 2026-10-20.");
});
+30 -1
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@@ -1,6 +1,7 @@
import { expect, test } from "bun:test";
import { buildCodesFeed } from "../src/ingest/codes/build.ts";
import { applyCodeChecks, buildCodesFeed } from "../src/ingest/codes/build.ts";
import { parseGame8Codes } from "../src/ingest/codes/game8.ts";
import { CODE_CHECKS } from "../src/shared/codeChecks.ts";
const at = "2026-10-16T12:00:00.000Z",
ctx = {
game: "genshin" as const,
@@ -54,3 +55,31 @@ test("special-program codes are included while their stated expiry date is still
expect(codes).toHaveLength(13);
expect(codes.some((c) => c.code === "Rekviem")).toBe(true);
});
test("a code the owner confirmed dead is stamped, and a check matching nothing is reported", () => {
const live = (code: string) => ({
id: JSON.stringify(["genshin", code]),
game: "genshin" as const,
code,
reward: null,
expiresAt: null,
firstObservedAt: at,
sourceUrl: ctx.sourceUrl,
});
const { codes, unmatched } = applyCodeChecks(
[live("DEAD"), live("ALIVE")],
[
{ game: "genshin", code: "DEAD", checked: "2026-10-20" },
{ game: "genshin", code: "GONE", checked: "2026-10-20" },
],
);
expect(codes.map((c) => c.confirmedDead ?? null)).toEqual([
"2026-10-20",
null,
]);
expect(unmatched.map((c) => c.code)).toEqual(["GONE"]);
});
test("every code check names one code once, with a date", () => {
const ids = CODE_CHECKS.map((c) => JSON.stringify([c.game, c.code]));
expect(new Set(ids).size).toBe(ids.length);
for (const c of CODE_CHECKS) expect(c.checked).toMatch(/^\d{4}-\d{2}-\d{2}$/);
});
+15
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@@ -69,3 +69,18 @@ test("the Settings marker counts unseen codes that can still be used", () => {
).map((c) => c.id);
expect(ids).toEqual(["fresh"]);
});
test("a code the owner confirmed dead is expired whatever its stated expiry", () => {
expect(codeExpired(code("a", { confirmedDead: "2026-10-20" }), now)).toBe(
true,
);
expect(
codeExpired(
code("a", {
confirmedDead: "2026-10-20",
expiresAt: "2026-12-01T00:00:00.000Z",
}),
now,
),
).toBe(true);
});