feat(codes): mark a code dead once the owner confirms it in game

Game8 still lists Y1INABQB6DEX, 2BJ64QRZ7RT8 and PLDXIB886Y1S as active
Genshin codes after the game refused them. CODE_CHECKS records the
owner's in-game check; build-codes stamps the matching code confirmedDead,
and the Codes tab shows it expired: "Confirmed expired in game, 2026-10-20."

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Lucas WintherandClaude Opus 5.5 committed 2026-10-20 03:34:52 +02:00
1 parent 7569aa6395
commit b8e8d44816
12 files changed
+178 -12

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+9 -7
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@@ -69,13 +69,15 @@ export function CodesPage({
</button>
{c.reward && <p>{c.reward}</p>}
<small>
{codeExpired(c, now)
? "Expired"
: c.expiresAt
? `Expires ${formatInZone(c.expiresAt, true, typeof state.prefs.timezone === "string" ? state.prefs.timezone : null)}`
: c.expiresOn
? `Expires on ${c.expiresOn} (time not stated)`
: "Expiry not announced"}{" "}
{c.confirmedDead
? `Confirmed expired in game, ${c.confirmedDead}.`
: codeExpired(c, now)
? "Expired"
: c.expiresAt
? `Expires ${formatInZone(c.expiresAt, true, typeof state.prefs.timezone === "string" ? state.prefs.timezone : null)}`
: c.expiresOn
? `Expires on ${c.expiresOn} (time not stated)`
: "Expiry not announced"}{" "}
·{" "}
<a href={c.sourceUrl} target="_blank" rel="noreferrer">
Source
+3 -1
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@@ -11,9 +11,11 @@ export function newCodes(
* Whether a code's stated expiry has passed. A date with no time ("Expires on
* 2026-10-20") counts as passed only once that date has ended everywhere, at
* 12:00 UTC the next day, so a code is never shown expired while it may
* still redeem somewhere.
* still redeem somewhere. A code the owner confirmed dead in game is expired
* whatever it states.
*/
export function codeExpired(code: RedeemCode, now: number): boolean {
if (code.confirmedDead) return true;
if (code.expiresAt) return Date.parse(code.expiresAt) <= now;
if (code.expiresOn)
return Date.parse(`${code.expiresOn}T00:00:00Z`) + 36 * 3600_000 <= now;
+26
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@@ -1,4 +1,5 @@
import type { CodesFeed, RedeemCode } from "../../shared/codes.ts";
import type { CodeCheck } from "../../shared/codeChecks.ts";
export function buildCodesFeed(
previous: CodesFeed | null,
parsed: readonly Omit<RedeemCode, "firstObservedAt">[],
@@ -14,3 +15,28 @@ export function buildCodesFeed(
sources: previous?.sources ?? [],
};
}
/**
* Stamps each code the owner confirmed dead (`codeChecks.ts`) and returns the
* checks that matched no code, for the build to report.
*/
export function applyCodeChecks(
codes: readonly RedeemCode[],
checks: readonly CodeCheck[],
): { codes: RedeemCode[]; unmatched: CodeCheck[] } {
const byId = new Map(
checks.map((c) => [JSON.stringify([c.game, c.code]), c]),
);
const seen = new Set<string>();
const stamped = codes.map((c) => {
const check = byId.get(c.id);
if (!check) return c;
seen.add(c.id);
return { ...c, confirmedDead: check.checked };
});
return {
codes: stamped,
unmatched: checks.filter(
(c) => !seen.has(JSON.stringify([c.game, c.code])),
),
};
}
+25
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@@ -0,0 +1,25 @@
import type { GameId } from "./schema.ts";
/**
* Codes the repository owner tried in game and found dead, while the source
* still lists them as active (owner, 2026-10-20). The in-game check is the
* evidence, as for a routine marked `Confirmed in game` (`routines.ts`): the
* reader sees "Confirmed expired in game, YYYY-MM-DD." on the code.
*
* Only "dead" is recorded; there is no "still works". An entry whose code the
* source has since dropped matches nothing and is logged by `build-codes`, so
* prune it whenever convenient.
*/
export interface CodeCheck {
game: GameId;
/** Exactly as the source spells it. */
code: string;
/** The day it was tried and refused. */
checked: string;
}
export const CODE_CHECKS: readonly CodeCheck[] = [
{ game: "genshin", code: "Y1INABQB6DEX", checked: "2026-10-20" },
{ game: "genshin", code: "2BJ64QRZ7RT8", checked: "2026-10-20" },
{ game: "genshin", code: "PLDXIB886Y1S", checked: "2026-10-20" },
];
+9
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@@ -12,6 +12,15 @@ export const RedeemCodeSchema = z.object({
.regex(/^\d{4}-\d{2}-\d{2}$/)
.nullable()
.optional(),
/**
* The day the repository owner tried the code in game and it no longer
* worked (`codeChecks.ts`). Only ever "dead": the source still supplies the
* code, its reward and its link.
*/
confirmedDead: z
.string()
.regex(/^\d{4}-\d{2}-\d{2}$/)
.optional(),
firstObservedAt: z.string().datetime(),
sourceUrl: z.string().url(),
});