feat(codes): mark a code dead once the owner confirms it in game
Game8 still lists Y1INABQB6DEX, 2BJ64QRZ7RT8 and PLDXIB886Y1S as active Genshin codes after the game refused them. CODE_CHECKS records the owner's in-game check; build-codes stamps the matching code confirmedDead, and the Codes tab shows it expired: "Confirmed expired in game, 2026-10-20." Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -0,0 +1,25 @@
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import type { GameId } from "./schema.ts";
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/**
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* Codes the repository owner tried in game and found dead, while the source
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* still lists them as active (owner, 2026-10-20). The in-game check is the
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* evidence, as for a routine marked `Confirmed in game` (`routines.ts`): the
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* reader sees "Confirmed expired in game, YYYY-MM-DD." on the code.
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*
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* Only "dead" is recorded; there is no "still works". An entry whose code the
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* source has since dropped matches nothing and is logged by `build-codes`, so
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* prune it whenever convenient.
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*/
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export interface CodeCheck {
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game: GameId;
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/** Exactly as the source spells it. */
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code: string;
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/** The day it was tried and refused. */
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checked: string;
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}
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export const CODE_CHECKS: readonly CodeCheck[] = [
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{ game: "genshin", code: "Y1INABQB6DEX", checked: "2026-10-20" },
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{ game: "genshin", code: "2BJ64QRZ7RT8", checked: "2026-10-20" },
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{ game: "genshin", code: "PLDXIB886Y1S", checked: "2026-10-20" },
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];
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@@ -12,6 +12,15 @@ export const RedeemCodeSchema = z.object({
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.regex(/^\d{4}-\d{2}-\d{2}$/)
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.nullable()
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.optional(),
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/**
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* The day the repository owner tried the code in game and it no longer
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* worked (`codeChecks.ts`). Only ever "dead": the source still supplies the
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* code, its reward and its link.
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*/
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confirmedDead: z
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.string()
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.regex(/^\d{4}-\d{2}-\d{2}$/)
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.optional(),
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firstObservedAt: z.string().datetime(),
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sourceUrl: z.string().url(),
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});
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