feat(codes): mark a code dead once the owner confirms it in game

Game8 still lists Y1INABQB6DEX, 2BJ64QRZ7RT8 and PLDXIB886Y1S as active
Genshin codes after the game refused them. CODE_CHECKS records the
owner's in-game check; build-codes stamps the matching code confirmedDead,
and the Codes tab shows it expired: "Confirmed expired in game, 2026-10-20."

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Lucas WintherandClaude Opus 5.5 committed 2026-10-20 03:34:52 +02:00
1 parent 7569aa6395
commit b8e8d44816
12 files changed
+178 -12

No files matched your search

+29
View File
@@ -100,3 +100,32 @@ test("with one server, a code's checkbox does not name it", () => {
expect(html).toContain("Redeemed");
expect(html).not.toContain("Redeemed · ");
});
test("a code confirmed dead in game says so, in the redeemed-or-expired section", () => {
const at = "2026-10-20T12:00:00.000Z";
const html = render(
<CodesPage
game="genshin"
state={migrateLegacy({}, ["genshin"], at, () => "account:t")}
onAction={async () => ({ ok: true })}
feed={{
schemaVersion: 1,
sources: [],
codes: [
{
id: "dead",
game: "genshin",
code: "DEAD",
reward: null,
expiresAt: null,
confirmedDead: "2026-10-20",
firstObservedAt: at,
sourceUrl: "https://example.com",
},
],
}}
/>,
);
expect(html).toContain("Redeemed or expired");
expect(html).toContain("Confirmed expired in game, 2026-10-20.");
});
+30 -1
View File
@@ -1,6 +1,7 @@
import { expect, test } from "bun:test";
import { buildCodesFeed } from "../src/ingest/codes/build.ts";
import { applyCodeChecks, buildCodesFeed } from "../src/ingest/codes/build.ts";
import { parseGame8Codes } from "../src/ingest/codes/game8.ts";
import { CODE_CHECKS } from "../src/shared/codeChecks.ts";
const at = "2026-10-16T12:00:00.000Z",
ctx = {
game: "genshin" as const,
@@ -54,3 +55,31 @@ test("special-program codes are included while their stated expiry date is still
expect(codes).toHaveLength(13);
expect(codes.some((c) => c.code === "Rekviem")).toBe(true);
});
test("a code the owner confirmed dead is stamped, and a check matching nothing is reported", () => {
const live = (code: string) => ({
id: JSON.stringify(["genshin", code]),
game: "genshin" as const,
code,
reward: null,
expiresAt: null,
firstObservedAt: at,
sourceUrl: ctx.sourceUrl,
});
const { codes, unmatched } = applyCodeChecks(
[live("DEAD"), live("ALIVE")],
[
{ game: "genshin", code: "DEAD", checked: "2026-10-20" },
{ game: "genshin", code: "GONE", checked: "2026-10-20" },
],
);
expect(codes.map((c) => c.confirmedDead ?? null)).toEqual([
"2026-10-20",
null,
]);
expect(unmatched.map((c) => c.code)).toEqual(["GONE"]);
});
test("every code check names one code once, with a date", () => {
const ids = CODE_CHECKS.map((c) => JSON.stringify([c.game, c.code]));
expect(new Set(ids).size).toBe(ids.length);
for (const c of CODE_CHECKS) expect(c.checked).toMatch(/^\d{4}-\d{2}-\d{2}$/);
});
+15
View File
@@ -69,3 +69,18 @@ test("the Settings marker counts unseen codes that can still be used", () => {
).map((c) => c.id);
expect(ids).toEqual(["fresh"]);
});
test("a code the owner confirmed dead is expired whatever its stated expiry", () => {
expect(codeExpired(code("a", { confirmedDead: "2026-10-20" }), now)).toBe(
true,
);
expect(
codeExpired(
code("a", {
confirmedDead: "2026-10-20",
expiresAt: "2026-12-01T00:00:00.000Z",
}),
now,
),
).toBe(true);
});