docs: record where Catch up lives and how it counts
The spec keeps why the owner chose the section over a side panel, and why the count starts at a reader's first tick. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Claude Opus 5.5
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@@ -660,6 +660,10 @@ legend on the same baseline as "Next: …".
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rows within each reset band, history and Checklist pins follow Game order with the same A–Z fallback.
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The table has tick
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and click-to-edit amount cells. The library and create/edit drawers are shelves.
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**Catch up** sits below the bands, always open: focus-bar chips (one account at a time, a plain count,
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no heat colour), then rows with the title and type beside a 14-day strip. A ticked day is filled with
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a mix of the game's hue, an unticked one outlined, today ringed in `ink`. The strip is 14 columns, 7 at
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phone width, so a fortnight wraps into two whole weeks.
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- **Timeline.** Two looks (new and classic) chosen in Appearance. Dailies are not on the timeline.
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- **Settings.** About, Changelog, Data & sources (list options first), Region & time, Appearance
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(interface, theme, scheme, urgency colours, default view, game order, timeline design, focus bar,
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