docs: record per-server reset clocks and Game-Time-Master as their source
Rewrites the reset table for every corrected game, records the rule that a game's offset must make its day key name the source's calendar day, and names Game-Time-Master as the evidence for server clocks a source does not state (transcribed, never vendored: it is GPL-3.0). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -172,7 +172,9 @@ export const GAMES: Record<GameId, GameMeta> = {
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// those states its time as `0:0:0` — a placeholder the grid needs to draw a
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// column, not a clock anyone published. There is no time of day on that page
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// to read a reset out of, and the schedule's own header calls the week
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// estimated. Same silence as p5x, ba and czn, and the same answer.
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// estimated. None is needed anyway: Game-Time-Master
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// (github.com/cicerakes/Game-Time-Master) puts its Americas, Asia and Europe
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// servers on exactly the regional default at 04:00.
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//
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// Note also that `GLB/SEA` is one label over one grid: the source draws no
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// per-region split, so there is nothing here that could evidence a server
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