feat(timeline): name the line where the running bars stop

A dashed edge and a thinner wash say "this bar has not started". They do
not say where the running ones ended, so a board with the future switched
on had to be decoded bar by bar to answer the question a reader opens it
with — what is on now.

So the boundary gets a label, and it is the same object as a lane's name:
a small eyebrow pinned to the left edge, surviving any scroll position. In
muted ink rather than a hue, because a hue on this board means "whose
event is this" and this is not about a game. One per lane, since "where
does this stop running?" is a different answer for each of them.

Where it goes is a single index rather than a per-row test, because there
is only one boundary: every order this board can be given puts live rows
before upcoming ones, and `splitAt` is exported so that is a test rather
than a comment.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-19 05:55:16 +02:00
co-authored by Claude Opus 5
parent 51f2097445
commit c0e523bdc4
2 changed files with 97 additions and 5 deletions
+49 -3
View File
@@ -1,4 +1,4 @@
import { useLayoutEffect, useRef } from "react";
import { Fragment, useLayoutEffect, useRef } from "react";
import { useGameMeta } from "../state/gameMeta.tsx";
import { DAY } from "../../shared/time.ts";
import type { RowEvent } from "./EventRow.tsx";
@@ -350,6 +350,8 @@ export function Timeline({
<div className="space-y-7 pb-10 pt-9">
{lanes.map((lane) => {
const heading = lane.game === null ? null : gameMeta(lane.game);
// Where this lane stops running and starts being scheduled.
const breakAt = splitAt(lane.rows);
return (
<div key={lane.id}>
{/* On its own line and pinned to the left edge, so the lane
@@ -368,7 +370,7 @@ export function Timeline({
)}
<div className="relative space-y-2">
{lane.rows.map(({ event, clock }) => {
{lane.rows.map(({ event, clock }, i) => {
const game = gameMeta(event.game);
const unknownEnd = clock.endsMs === null;
const notStarted = clock.upcoming;
@@ -382,8 +384,9 @@ export function Timeline({
const width = Math.max(right - left, MIN_BAR);
const done = isDone(event.id);
return (
<Fragment key={event.id}>
{i === breakAt && <NotStarted />}
<button
key={event.id}
type="button"
onClick={() => onOpen(event.id)}
// The game is in the tooltip on the merged board
@@ -458,6 +461,7 @@ export function Timeline({
style={{ background: URGENCY_COLOR[clock.urgency] }}
/>
</button>
</Fragment>
);
})}
</div>
@@ -538,6 +542,48 @@ function StackControl({
);
}
/**
* The line between what is running and what is only scheduled.
*
* The same object as a lane's name — a small label pinned to the left edge so
* it survives any scroll position — because it is doing the same job: saying
* what the bars under it are. A dashed edge and a thinner wash tell a reader
* that *this* bar has not started; they do not tell them where the running
* ones stopped, and a board read at a glance should not need the difference
* decoded per bar.
*
* In muted ink rather than a game's hue, since a hue on this board means "whose
* event is this" and this label is not about a game.
*/
function NotStarted() {
return (
<p
className="eyebrow sticky left-0 z-20 w-fit bg-ground pb-0.5 pr-2 pt-2 text-[0.625rem] text-faint"
style={{ paddingLeft: PIN }}
>
Not started yet
</p>
);
}
/**
* The index of the first row that has not started, or -1 when none has.
*
* A single index rather than a per-row test, because the label marks a
* *boundary* and there is only one: every sort this board can be given puts
* live rows before upcoming ones — `endingSoonestFirst` on the merged board,
* and both list modes in the lanes, which say so explicitly. If that ever
* stopped holding, the honest repair is to fix the order rather than to scatter
* the label wherever the sequence flips.
*
* Exported so the guarantee is a test rather than a comment.
*/
export function splitAt(
rows: readonly { clock: { upcoming: boolean } }[],
): number {
return rows.findIndex((r) => r.clock.upcoming);
}
/**
* One step of the scale control.
*
+48 -2
View File
@@ -4,6 +4,7 @@ import { NextUp } from "../src/client/components/NextUp.tsx";
import {
boardWindow,
markerLabel,
splitAt,
startMarkers,
Timeline,
} from "../src/client/components/Timeline.tsx";
@@ -305,14 +306,14 @@ describe("Timeline: events that have not started", () => {
upcoming("Long Way Round", "wuwa", 30 * 24),
];
const board = (showUpcoming: boolean, all = rows) =>
const board = (showUpcoming: boolean, all = rows, group: "game" | "ending" = "ending") =>
render(
<Timeline
rows={all}
now={NOW}
dayWidth={32}
onZoom={() => {}}
group="ending"
group={group}
onGroup={() => {}}
showUpcoming={showUpcoming}
onOpen={() => {}}
@@ -363,6 +364,51 @@ describe("Timeline: events that have not started", () => {
test("start markers are absent while the events are held back", () => {
expect(board(false)).not.toContain("2 start");
});
test("a heading marks where the running bars stop", () => {
// The dashed edge says "this bar has not started"; it does not say where
// the running ones ended, which is what a board read at a glance needs.
const html = board(true);
const at = html.indexOf("Not started yet");
expect(at).toBeGreaterThan(html.indexOf("Closing Ceremony"));
expect(at).toBeLessThan(html.indexOf("Frost Parade"));
});
test("every lane gets its own, since every lane has its own boundary", () => {
// Stacked by game, "where does this game stop running?" is a different
// answer per lane — one heading for the board would be in the wrong place
// for all but one of them.
const html = board(true, rows, "game");
expect(html.split("Not started yet")).toHaveLength(4);
});
test("no heading where nothing is waiting", () => {
// A label with nothing under it is a section that does not exist.
expect(board(true, [row("Closing Ceremony", "genshin", 100)])).not.toContain(
"Not started yet",
);
expect(board(false)).not.toContain("Not started yet");
});
});
describe("splitAt", () => {
const live = { clock: { upcoming: false } };
const soon = { clock: { upcoming: true } };
test("finds the boundary", () => {
expect(splitAt([live, live, soon, soon])).toBe(2);
});
test("a lane that is all future breaks at the top", () => {
// Not a divider then but a heading, which is the honest reading: nothing
// in this lane has started.
expect(splitAt([soon, soon])).toBe(0);
});
test("nothing waiting is no boundary at all", () => {
expect(splitAt([live, live])).toBe(-1);
expect(splitAt([])).toBe(-1);
});
});
describe("startMarkers", () => {