feat(custom): let readers add their own games and events
The interface for PRD F13. A game (name and lane colour) and events against it, or against a tracked game when a source missed one, managed from the settings panel and from the event's own detail sheet. Two things the forms are careful about: - "I don't know when it ends" is an offered answer, not a blank field. A mandatory end date would push the reader into inventing one, which is the failure the parsers are forbidden from committing — it would just be the reader committing it instead. An unknown end behaves as it does for a scraped event: no countdown, no checklist. - A hand-entered date is never dressed up as a source's. The row carries a "yours" chip, the sheet says so under the title, and the Source link is absent rather than dead. Deleting a game is refused while it still holds events, and says how many. Deleting an event leaves the marks and ticks attached to it alone. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
co-authored by
Claude Opus 5
parent
d046758671
commit
c87ea4c602
@@ -463,6 +463,17 @@ export function App() {
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onToggleGame={toggleGame}
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onUpdate={update}
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ignoredCount={Object.keys(ignored.marks).length}
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own={{
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games: custom.games,
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events: custom.events,
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// Every lane, not just theirs: a source can miss an event in a game
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// we do track, and that is the same job with the same form.
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lanes: games,
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onAddGame: custom.addGame,
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onEditGame: custom.editGame,
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onRemoveGame: custom.removeGame,
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onAddEvent: custom.addEvent,
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}}
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onExport={() =>
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exportProgress(prog.progress, daily.logs, ignored.marks, prefs, {
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games: custom.games,
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@@ -524,6 +535,17 @@ export function App() {
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onNote={prog.setNote}
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onIgnore={(id) => toggleIgnored(id, openRow.event.title)}
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onClose={() => setOpenId(null)}
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own={
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custom.events[openRow.event.id] === undefined
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? undefined
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: {
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record: custom.events[openRow.event.id]!,
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lanes: games,
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games: custom.games,
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onSave: custom.editEvent,
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onDelete: custom.removeEvent,
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}
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}
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/>
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)}
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</Shell>
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@@ -2,6 +2,7 @@ import type { LaneId } from "../../shared/custom.ts";
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import type { Region } from "../../shared/schema.ts";
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import { useGameMeta } from "../state/gameMeta.tsx";
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import type { Prefs } from "../state/usePrefs.ts";
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import { YourOwn } from "./YourOwn.tsx";
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const REGIONS: Array<{ id: Region; label: string }> = [
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{ id: "america", label: "America" },
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@@ -17,6 +18,7 @@ export function Controls({
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ignoredCount,
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onExport,
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onImport,
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own,
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}: {
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games: LaneId[];
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prefs: Prefs;
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@@ -25,6 +27,8 @@ export function Controls({
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ignoredCount: number;
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onExport: () => void;
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onImport: (file: File) => void;
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/** Everything the reader entered themselves, and the ways to change it. */
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own: React.ComponentProps<typeof YourOwn>;
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}) {
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const gameMeta = useGameMeta();
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return (
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@@ -127,12 +131,14 @@ export function Controls({
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</div>
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</div>
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<YourOwn {...own} />
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<div className="mt-6 border-t border-hairline pt-4">
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<p className="eyebrow">Your progress</p>
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<p className="mt-1.5 max-w-md text-xs leading-relaxed text-faint">
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What you've finished, and every daily you've ticked off, are saved in
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this browser only — there is no account. Move them to another device
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with a file.
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this browser only — there is no account. Anything you added yourself is
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in there too. Move it all to another device with a file.
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</p>
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<div className="mt-3 flex gap-2">
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<button
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@@ -0,0 +1,343 @@
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import { useState } from "react";
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import {
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isCustomGameId,
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type CustomEvent,
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type CustomGames,
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type LaneId,
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} from "../../shared/custom.ts";
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import { EventType } from "../../shared/schema.ts";
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import { useGameMeta } from "../state/gameMeta.tsx";
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import { readerInstant, type EventDraft } from "../state/useCustom.ts";
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/**
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* Entering a game and an event yourself (PRD F13).
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*
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* The forms deliberately mirror what a parser is allowed to produce rather than
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* what a database column will accept — most of all, **"I don't know" is a
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* first-class answer for the end date.** A form that made the end mandatory
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* would force a reader to invent one, which is the single failure this whole
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* product is built to avoid; it just happens to be the reader inventing it
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* instead of us.
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*/
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/** Enough hues to tell lanes apart, none of them colliding with a tracked game. */
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const HUES = [
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"#C74B50",
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"#E08A3C",
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"#D9C34A",
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"#5FBF6A",
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"#4FB3C4",
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"#5C7CE0",
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"#9B6FD1",
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"#D46FA8",
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];
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const TYPES = EventType.options;
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function labelClass(): string {
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return "block text-xs font-medium text-muted";
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}
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function inputClass(): string {
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return "mt-1 w-full rounded-lg border border-hairline bg-ground px-3 py-2 text-sm text-ink outline-none focus:border-faint";
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}
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export function GameForm({
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initial,
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onSave,
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onCancel,
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}: {
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initial?: { name: string; hue: string } | undefined;
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onSave: (name: string, hue: string) => void;
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onCancel: () => void;
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}) {
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const [name, setName] = useState(initial?.name ?? "");
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const [hue, setHue] = useState(initial?.hue ?? HUES[0]!);
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const valid = name.trim().length > 0 && name.trim().length <= 40;
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return (
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<form
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className="mt-3 rounded-xl border border-hairline p-3"
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onSubmit={(e) => {
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e.preventDefault();
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if (valid) onSave(name, hue);
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}}
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>
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<label className={labelClass()}>
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Game name
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<input
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autoFocus
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value={name}
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maxLength={40}
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onChange={(e) => setName(e.target.value)}
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placeholder="Limbus Company"
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className={inputClass()}
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/>
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</label>
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<p className={`${labelClass()} mt-3`}>Lane colour</p>
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<div className="mt-1.5 flex flex-wrap gap-1.5">
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{HUES.map((h) => (
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<button
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key={h}
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type="button"
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aria-label={`Use colour ${h}`}
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aria-pressed={hue === h}
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onClick={() => setHue(h)}
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className={`size-7 rounded-full border-2 transition-transform ${
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hue === h ? "scale-110 border-ink" : "border-transparent"
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}`}
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style={{ background: h }}
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/>
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))}
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</div>
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<div className="mt-4 flex gap-2">
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<button
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type="submit"
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disabled={!valid}
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className="rounded-lg border border-transparent bg-ink px-3 py-1.5 text-xs font-medium text-ground transition-colors disabled:opacity-40"
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>
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Save game
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</button>
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<button
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type="button"
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onClick={onCancel}
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className="rounded-lg border border-hairline px-3 py-1.5 text-xs text-muted transition-colors hover:text-ink"
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>
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Cancel
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</button>
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</div>
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</form>
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);
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}
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/** Split a stored instant back into the date and time a form field wants. */
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function fields(iso: string | null): { date: string; time: string } {
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if (iso === null) return { date: "", time: "" };
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const d = new Date(iso);
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const pad = (n: number) => String(n).padStart(2, "0");
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return {
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date: `${d.getFullYear()}-${pad(d.getMonth() + 1)}-${pad(d.getDate())}`,
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time: `${pad(d.getHours())}:${pad(d.getMinutes())}`,
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};
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}
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export function EventForm({
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lanes,
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customGames,
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initial,
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onSave,
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onCancel,
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}: {
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/** Every lane an event can belong to — a source can miss an event too. */
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lanes: LaneId[];
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customGames: CustomGames;
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initial?: CustomEvent | undefined;
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onSave: (draft: EventDraft) => void;
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onCancel: () => void;
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}) {
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const gameMeta = useGameMeta();
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const start = fields(initial?.startsAt ?? null);
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const end = fields(initial?.endsAt ?? null);
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const [game, setGame] = useState<LaneId>(
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initial?.game ?? lanes[0] ?? Object.keys(customGames)[0] ?? "",
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);
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const [title, setTitle] = useState(initial?.title ?? "");
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const [type, setType] = useState<EventType>(initial?.type ?? "other");
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const [summary, setSummary] = useState(initial?.summary ?? "");
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const [startDate, setStartDate] = useState(start.date);
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const [startTime, setStartTime] = useState(
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initial?.startPrecision === "exact" ? start.time : "",
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);
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// Separate from an empty end date so "I don't know" is a thing the reader
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// states, not a field they leave blank and hope about.
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const [endKnown, setEndKnown] = useState(initial ? initial.endsAt !== null : true);
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const [endDate, setEndDate] = useState(end.date);
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const [endTime, setEndTime] = useState(
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initial?.endPrecision === "exact" ? end.time : "",
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);
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const startsAt = startDate === "" ? null : readerInstant(startDate, startTime, "start");
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const endsAt =
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!endKnown || endDate === "" ? null : readerInstant(endDate, endTime, "end");
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const endMissing = endKnown && endDate !== "" && endsAt === null;
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const backwards = startsAt !== null && endsAt !== null && endsAt <= startsAt;
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const valid =
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title.trim().length > 0 &&
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game !== "" &&
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startsAt !== null &&
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!backwards &&
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!endMissing &&
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(!endKnown || endDate !== "");
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return (
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<form
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className="mt-3 rounded-xl border border-hairline p-3"
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onSubmit={(e) => {
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e.preventDefault();
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if (!valid || startsAt === null) return;
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onSave({
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game,
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title,
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type,
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summary,
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startsAt,
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startHasTime: startTime !== "",
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endsAt,
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endHasTime: endTime !== "",
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});
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}}
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>
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<label className={labelClass()}>
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Game
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<select
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value={game}
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onChange={(e) => setGame(e.target.value)}
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className={inputClass()}
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>
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{lanes.map((id) => (
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<option key={id} value={id}>
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{gameMeta(id).name}
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{isCustomGameId(id) ? " (yours)" : ""}
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</option>
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))}
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</select>
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</label>
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<label className={`${labelClass()} mt-3`}>
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What is it
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<input
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value={title}
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maxLength={200}
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onChange={(e) => setTitle(e.target.value)}
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placeholder="Walpurgisnacht"
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className={inputClass()}
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/>
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</label>
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<label className={`${labelClass()} mt-3`}>
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Kind
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<select
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value={type}
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onChange={(e) => setType(e.target.value as EventType)}
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className={inputClass()}
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>
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{TYPES.map((t) => (
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<option key={t} value={t}>
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{t}
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</option>
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))}
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</select>
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</label>
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<div className="mt-3 grid grid-cols-2 gap-2">
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<label className={labelClass()}>
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Starts
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<input
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type="date"
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value={startDate}
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onChange={(e) => setStartDate(e.target.value)}
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className={inputClass()}
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/>
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</label>
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<label className={labelClass()}>
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Time (optional)
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<input
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type="time"
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value={startTime}
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onChange={(e) => setStartTime(e.target.value)}
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className={inputClass()}
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/>
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</label>
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</div>
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{/* The end is allowed to be unknown, and says so out loud. Making it
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mandatory would push the reader into inventing a date, which is
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exactly the failure the parsers are forbidden from committing. */}
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<label className="mt-3 flex cursor-pointer select-none items-center gap-2 text-xs text-muted">
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<input
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type="checkbox"
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checked={!endKnown}
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onChange={(e) => setEndKnown(!e.target.checked)}
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className="size-4 accent-[var(--color-near)]"
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/>
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I don't know when it ends
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</label>
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{endKnown && (
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<div className="mt-2 grid grid-cols-2 gap-2">
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<label className={labelClass()}>
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Ends
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<input
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type="date"
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value={endDate}
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onChange={(e) => setEndDate(e.target.value)}
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className={inputClass()}
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/>
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</label>
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<label className={labelClass()}>
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Time (optional)
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<input
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type="time"
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value={endTime}
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onChange={(e) => setEndTime(e.target.value)}
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className={inputClass()}
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/>
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</label>
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</div>
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)}
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<label className={`${labelClass()} mt-3`}>
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Note (optional)
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<input
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value={summary}
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maxLength={500}
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onChange={(e) => setSummary(e.target.value)}
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placeholder="What you want to remember about it"
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className={inputClass()}
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/>
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</label>
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{!endKnown && (
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<p className="mt-2 text-xs leading-relaxed text-faint">
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It'll show with no countdown and no daily checklist, the same as an
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event whose source hasn't announced an end.
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</p>
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)}
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{backwards && (
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<p className="mt-2 text-xs text-critical">
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That ends before it starts.
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</p>
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)}
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{endMissing && (
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<p className="mt-2 text-xs text-critical">That end date isn't a real date.</p>
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)}
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{startTime === "" && startDate !== "" && (
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<p className="mt-2 text-xs leading-relaxed text-faint">
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No time given, so this counts from the start of the day where you are —
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and to the end of the day it finishes on.
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</p>
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)}
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<div className="mt-4 flex gap-2">
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<button
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type="submit"
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disabled={!valid}
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className="rounded-lg border border-transparent bg-ink px-3 py-1.5 text-xs font-medium text-ground transition-colors disabled:opacity-40"
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>
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{initial === undefined ? "Add event" : "Save changes"}
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</button>
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<button
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type="button"
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onClick={onCancel}
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className="rounded-lg border border-hairline px-3 py-1.5 text-xs text-muted transition-colors hover:text-ink"
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>
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Cancel
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</button>
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</div>
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</form>
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);
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}
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@@ -1,5 +1,13 @@
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import { useEffect } from "react";
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import { useEffect, useState } from "react";
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import { useGameMeta } from "../state/gameMeta.tsx";
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import {
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isCustomEventId,
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type CustomEvent,
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type CustomGames,
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type LaneId,
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} from "../../shared/custom.ts";
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import type { EventDraft } from "../state/useCustom.ts";
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import { EventForm } from "./CustomForms.tsx";
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import { formatAbsolute, formatRemaining } from "../../shared/time.ts";
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import type { RowEvent } from "./EventRow.tsx";
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import { pressure, pressureReason, type Effort } from "../../shared/effort.ts";
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@@ -29,6 +37,7 @@ export function EventDetail({
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onEffort,
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onNote,
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onClose,
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own,
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}: {
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row: RowEvent;
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completed: boolean;
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@@ -51,8 +60,23 @@ export function EventDetail({
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onEffort: (id: string, e: Effort | undefined) => void;
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onNote: (id: string, n: string) => void;
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onClose: () => void;
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/**
|
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* Present only when this is an event the reader entered themselves, in which
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* case they can change it or take it back — this sheet is where anyone would
|
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* look for that, rather than a list in settings.
|
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*/
|
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own?:
|
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| {
|
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record: CustomEvent;
|
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lanes: LaneId[];
|
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games: CustomGames;
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onSave: (id: string, draft: EventDraft) => void;
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onDelete: (id: string) => void;
|
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}
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| undefined;
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}) {
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const gameMeta = useGameMeta();
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const [editing, setEditing] = useState(false);
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const { event, clock } = row;
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const game = gameMeta(event.game);
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const heat = URGENCY_COLOR[clock.urgency];
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@@ -86,6 +110,14 @@ export function EventDetail({
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<h2 className="mt-1.5 font-display text-xl font-semibold leading-snug">
|
||||
{event.title}
|
||||
</h2>
|
||||
{/* Stated plainly, next to the title rather than buried at the bottom:
|
||||
a reader has to be able to tell which dates the app went and found
|
||||
and which ones they typed in themselves. */}
|
||||
{isCustomEventId(event.id) && (
|
||||
<p className="mt-1 text-xs text-faint">
|
||||
You added this. The dates are yours, not a source's.
|
||||
</p>
|
||||
)}
|
||||
{event.summary !== null && (
|
||||
<p className="mt-2 text-sm leading-relaxed text-muted">{event.summary}</p>
|
||||
)}
|
||||
@@ -190,6 +222,49 @@ export function EventDetail({
|
||||
onNote={(n) => onNote(event.id, n)}
|
||||
/>
|
||||
|
||||
{own !== undefined && (
|
||||
<div className="mt-4 border-t border-hairline pt-4">
|
||||
{editing ? (
|
||||
<EventForm
|
||||
lanes={own.lanes}
|
||||
customGames={own.games}
|
||||
initial={own.record}
|
||||
onSave={(draft) => {
|
||||
own.onSave(event.id, draft);
|
||||
setEditing(false);
|
||||
}}
|
||||
onCancel={() => setEditing(false)}
|
||||
/>
|
||||
) : (
|
||||
<div className="flex gap-2">
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setEditing(true)}
|
||||
className="rounded-lg border border-hairline px-3 py-1.5 text-xs text-muted transition-colors hover:text-ink"
|
||||
>
|
||||
Edit this event
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => {
|
||||
own.onDelete(event.id);
|
||||
onClose();
|
||||
}}
|
||||
className="rounded-lg border border-hairline px-3 py-1.5 text-xs text-muted transition-colors hover:text-critical"
|
||||
>
|
||||
Delete
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
{/* Their marks and logged days are not swept up with it: reaching
|
||||
into three other stores on one tap is how a misclick costs
|
||||
somebody a streak. */}
|
||||
<p className="mt-2 text-xs leading-relaxed text-faint">
|
||||
Deleting removes the event. Anything you ticked off stays.
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{event.endPrecision === "day" && event.endsAt !== null && (
|
||||
<p className="mt-3 text-xs leading-relaxed text-faint">
|
||||
The source gave a date but no time of day, so this end is accurate to
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { DisplayEvent } from "../../shared/custom.ts";
|
||||
import { isCustomEventId, type DisplayEvent } from "../../shared/custom.ts";
|
||||
import { useGameMeta } from "../state/gameMeta.tsx";
|
||||
import {
|
||||
formatRemaining,
|
||||
@@ -88,6 +88,13 @@ export function EventRow({
|
||||
<div className="min-w-0">
|
||||
<span className="eyebrow flex items-center gap-1.5 truncate">
|
||||
<span style={{ color: game.hue }}>{game.short}</span>
|
||||
{/* A date the reader typed is never allowed to look like one
|
||||
a source published. */}
|
||||
{isCustomEventId(event.id) && (
|
||||
<span className="rounded-[3px] border border-hairline px-1 py-px text-[0.5625rem] tracking-normal text-faint">
|
||||
yours
|
||||
</span>
|
||||
)}
|
||||
{ignored && (
|
||||
<span className="rounded-[3px] bg-hairline px-1 py-px text-[0.5625rem] tracking-normal text-muted">
|
||||
ignored
|
||||
|
||||
@@ -0,0 +1,162 @@
|
||||
import { useState } from "react";
|
||||
import type { CustomEvents, CustomGames, LaneId } from "../../shared/custom.ts";
|
||||
import { useGameMeta } from "../state/gameMeta.tsx";
|
||||
import type { EventDraft } from "../state/useCustom.ts";
|
||||
import { EventForm, GameForm } from "./CustomForms.tsx";
|
||||
|
||||
/**
|
||||
* The reader's own games and events, in the settings panel (PRD F13).
|
||||
*
|
||||
* Their events are managed from the event itself — open it and the detail sheet
|
||||
* offers edit and delete, exactly where you would look for them. What has no
|
||||
* other home is the list of games they invented, and the way in to adding the
|
||||
* first event, so both live here.
|
||||
*/
|
||||
export function YourOwn({
|
||||
games,
|
||||
events,
|
||||
lanes,
|
||||
onAddGame,
|
||||
onEditGame,
|
||||
onRemoveGame,
|
||||
onAddEvent,
|
||||
}: {
|
||||
games: CustomGames;
|
||||
events: CustomEvents;
|
||||
/** Every lane an event may be filed under, tracked games included. */
|
||||
lanes: LaneId[];
|
||||
onAddGame: (name: string, hue: string) => void;
|
||||
onEditGame: (id: string, name: string, hue: string) => void;
|
||||
onRemoveGame: (id: string) => { removed: boolean; blockedBy: number };
|
||||
onAddEvent: (draft: EventDraft) => void;
|
||||
}) {
|
||||
const gameMeta = useGameMeta();
|
||||
const [adding, setAdding] = useState<"game" | "event" | null>(null);
|
||||
const [editing, setEditing] = useState<string | null>(null);
|
||||
const [refusal, setRefusal] = useState<string | null>(null);
|
||||
|
||||
const list = Object.values(games);
|
||||
|
||||
return (
|
||||
<div className="mt-6 border-t border-hairline pt-4">
|
||||
<p className="eyebrow">Your own games and events</p>
|
||||
<p className="mt-1.5 max-w-md text-xs leading-relaxed text-faint">
|
||||
Track something this app doesn't cover, or an event a source missed. Your
|
||||
dates are yours — they're never presented as coming from a wiki, and they
|
||||
travel in your export.
|
||||
</p>
|
||||
|
||||
{list.length > 0 && (
|
||||
<ul className="mt-3 flex flex-col gap-1.5">
|
||||
{list.map((game) => {
|
||||
const held = Object.values(events).filter(
|
||||
(e) => e.game === game.id,
|
||||
).length;
|
||||
return (
|
||||
<li key={game.id}>
|
||||
<div className="flex items-center gap-2">
|
||||
<span
|
||||
aria-hidden
|
||||
className="size-2.5 shrink-0 rounded-full"
|
||||
style={{ background: game.hue }}
|
||||
/>
|
||||
<span className="min-w-0 flex-1 truncate text-sm">{game.name}</span>
|
||||
<span className="shrink-0 text-xs text-faint">
|
||||
{held === 0
|
||||
? "no events yet"
|
||||
: `${held} event${held > 1 ? "s" : ""}`}
|
||||
</span>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => {
|
||||
setEditing(editing === game.id ? null : game.id);
|
||||
setRefusal(null);
|
||||
}}
|
||||
className="shrink-0 text-xs text-faint transition-colors hover:text-ink"
|
||||
>
|
||||
Edit
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => {
|
||||
const result = onRemoveGame(game.id);
|
||||
// Refused rather than cascading: deleting a lane should
|
||||
// not quietly take a fortnight of events with it.
|
||||
setRefusal(
|
||||
result.removed
|
||||
? null
|
||||
: `${game.name} still has ${result.blockedBy} event${
|
||||
result.blockedBy > 1 ? "s" : ""
|
||||
}. Delete those first.`,
|
||||
);
|
||||
}}
|
||||
className="shrink-0 text-xs text-faint transition-colors hover:text-critical"
|
||||
>
|
||||
Delete
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{editing === game.id && (
|
||||
<GameForm
|
||||
initial={{ name: game.name, hue: game.hue }}
|
||||
onSave={(name, hue) => {
|
||||
onEditGame(game.id, name, hue);
|
||||
setEditing(null);
|
||||
}}
|
||||
onCancel={() => setEditing(null)}
|
||||
/>
|
||||
)}
|
||||
</li>
|
||||
);
|
||||
})}
|
||||
</ul>
|
||||
)}
|
||||
|
||||
{refusal !== null && (
|
||||
<p className="mt-2 text-xs leading-relaxed text-critical">{refusal}</p>
|
||||
)}
|
||||
|
||||
{adding === "game" && (
|
||||
<GameForm
|
||||
onSave={(name, hue) => {
|
||||
onAddGame(name, hue);
|
||||
setAdding(null);
|
||||
}}
|
||||
onCancel={() => setAdding(null)}
|
||||
/>
|
||||
)}
|
||||
|
||||
{adding === "event" && (
|
||||
<EventForm
|
||||
lanes={lanes}
|
||||
customGames={games}
|
||||
onSave={(draft) => {
|
||||
onAddEvent(draft);
|
||||
setAdding(null);
|
||||
}}
|
||||
onCancel={() => setAdding(null)}
|
||||
/>
|
||||
)}
|
||||
|
||||
{adding === null && (
|
||||
<div className="mt-3 flex gap-2">
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setAdding("game")}
|
||||
className="rounded-lg border border-hairline px-3 py-1.5 text-xs text-muted transition-colors hover:text-ink"
|
||||
>
|
||||
Add a game
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setAdding("event")}
|
||||
disabled={lanes.length === 0}
|
||||
className="rounded-lg border border-hairline px-3 py-1.5 text-xs text-muted transition-colors hover:text-ink disabled:opacity-40"
|
||||
>
|
||||
Add an event
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user