feat: track events that repeat daily, and each game's dailies

A login campaign is not one job with a deadline. It is twenty small jobs
on twenty separate deadlines, and a day you miss is gone whatever you do
afterwards — which a single "done" tick cannot express.

Repeating events now get a checklist: today's tick, a strip of every day
in the run showing what you got and what you missed, the streak, and how
many chances are left. Past days stay editable, because people tick up
later and a checklist you cannot correct stops being trusted after the
first mistake. Alongside it sits today's dailies — commissions, sanity,
daily training — one tick per game, keyed `dailies:<game>`, since no
source publishes those and they are the only thing on the page that
expires tonight rather than next patch.

Days roll at 04:00 server time per region, not midnight: finishing at
02:00 is still yesterday, and a naive UTC date would tick the wrong box
for four hours every night.

Dailiness is read off what the source published — a login event type, or
"daily"/"check-in"/"7-day" wording — never from a game's habits or an
event's length. That adds no schema field, so the feed contract and every
event ID are untouched. An unannounced end yields a tick count, not a
checklist of invented length, and a tick is never removed except by the
reader, including ticks outside the window the feed now claims: a source
quietly moving a date must not erase a fortnight's streak that exists
nowhere else.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-15 21:18:22 +02:00
co-authored by Claude Opus 5
parent ad3647bee2
commit ccc5d369bd
11 changed files with 947 additions and 16 deletions
+59 -4
View File
@@ -1,8 +1,9 @@
import { useEffect, useMemo, useState } from "react";
import { fetchFeed, type FeedState } from "./api.ts";
import { Controls } from "./components/Controls.tsx";
import { Dailies } from "./components/Dailies.tsx";
import { EventDetail } from "./components/EventDetail.tsx";
import { EventRow, type RowEvent } from "./components/EventRow.tsx";
import { EventRow, type DailyBadge, type RowEvent } from "./components/EventRow.tsx";
import { NextUp } from "./components/NextUp.tsx";
import { Timeline } from "./components/Timeline.tsx";
import { Welcome } from "./components/Welcome.tsx";
@@ -12,8 +13,10 @@ import { Toast } from "./components/Toast.tsx";
import { KEYS } from "./state/storage.ts";
import { useMarkSet } from "./state/useMarkSet.ts";
import { useProgress } from "./state/useProgress.ts";
import { useDailyLog, type DailyLogMap } from "./state/useDailyLog.ts";
import { usePrefs } from "./state/usePrefs.ts";
import { clockFor, DAY, endingSoonestFirst, formatRemaining } from "../shared/time.ts";
import { dailySummary, isDaily } from "../shared/daily.ts";
import type { GameId } from "../shared/schema.ts";
type View = "soon" | "calendar";
@@ -62,10 +65,24 @@ export function App() {
const { prefs, update, toggleGame } = usePrefs();
const ignored = useMarkSet(KEYS.ignored);
const prog = useProgress();
const daily = useDailyLog();
// "Completed" is now one status among several; the rest of the UI still asks
// this question a lot, so keep a cheap shorthand.
const isDone = (id: string) => prog.progress[id]?.status === "done";
/** Today's state for a repeating event, or undefined if it does not repeat. */
const dailyBadge = (row: RowEvent): DailyBadge | undefined => {
if (!isDaily(row.event)) return undefined;
const summary = dailySummary({
startsMs: row.clock.startsMs,
endsMs: row.clock.endsMs,
region: prefs.region,
now,
logged: daily.daysFor(row.event.id),
});
return { doneToday: summary.doneToday, remaining: summary.remaining };
};
const toggleIgnored = (id: string, title: string) => {
const wasIgnored = ignored.marks[id] !== undefined;
ignored.toggle(id);
@@ -112,7 +129,15 @@ export function App() {
.filter((r) => prefs.showIgnored || ignored.marks[r.event.id] === undefined)
.filter((r) => prefs.showCompleted || !isDone(r.event.id))
.sort(endingSoonestFirst),
[allRows, prefs.hiddenGames, prefs.showCompleted, prefs.showIgnored, prog.progress, ignored.marks],
[
allRows,
prefs.hiddenGames,
prefs.showCompleted,
prefs.showIgnored,
prog.progress,
daily.logs,
ignored.marks,
],
);
const live = visible.filter((r) => r.clock.live);
@@ -208,6 +233,16 @@ export function App() {
<>
<NextUp row={next} onOpen={setOpenId} />
{/* The chores no wiki publishes, and the only thing on this page
that expires tonight rather than next patch. */}
<Dailies
games={games.filter((g) => !prefs.hiddenGames.includes(g))}
region={prefs.region}
now={now}
daysFor={daily.daysFor}
onToggleDay={daily.toggleDay}
/>
{live.length > 0 && (
<Section
legend
@@ -227,6 +262,7 @@ export function App() {
completed={isDone(row.event.id)}
status={prog.progress[row.event.id]?.status}
effort={prog.progress[row.event.id]?.effort}
daily={dailyBadge(row)}
ignored={ignored.marks[row.event.id] !== undefined}
onRestore={(id) => ignored.toggle(id)}
onOpen={setOpenId}
@@ -244,6 +280,7 @@ export function App() {
completed={isDone(row.event.id)}
status={prog.progress[row.event.id]?.status}
effort={prog.progress[row.event.id]?.effort}
daily={dailyBadge(row)}
ignored={ignored.marks[row.event.id] !== undefined}
onRestore={(id) => ignored.toggle(id)}
onOpen={setOpenId}
@@ -269,8 +306,12 @@ export function App() {
onToggleGame={toggleGame}
onUpdate={update}
ignoredCount={Object.keys(ignored.marks).length}
onExport={() => exportProgress(prog.progress, ignored.marks, prefs)}
onImport={(file) => void importProgress(file, prog.merge, ignored.merge)}
onExport={() =>
exportProgress(prog.progress, daily.logs, ignored.marks, prefs)
}
onImport={(file) =>
void importProgress(file, prog.merge, daily.merge, ignored.merge)
}
/>
{!online && (
@@ -305,6 +346,10 @@ export function App() {
status={prog.progress[openRow.event.id]?.status}
effort={prog.progress[openRow.event.id]?.effort}
note={prog.progress[openRow.event.id]?.note ?? ""}
region={prefs.region}
now={now}
dailyDays={daily.daysFor(openRow.event.id)}
onToggleDay={daily.toggleDay}
onStatus={prog.setStatus}
onEffort={prog.setEffort}
onNote={prog.setNote}
@@ -350,6 +395,7 @@ function Section({
function exportProgress(
progress: Record<string, unknown>,
daily: DailyLogMap,
ignored: Record<string, { at: string }>,
prefs: unknown,
) {
@@ -361,6 +407,9 @@ function exportProgress(
version: 1,
exportedAt: new Date().toISOString(),
progress,
// Streaks live nowhere else — not on a server, not in the feed — so
// an export that omitted them would quietly be a lossy backup.
daily,
ignored,
prefs,
},
@@ -381,6 +430,7 @@ function exportProgress(
async function importProgress(
file: File,
mergeProgress: (c: Record<string, { at: string }>) => void,
mergeDaily: (c: DailyLogMap) => void,
mergeIgnored: (c: Record<string, { at: string }>) => void,
) {
try {
@@ -389,6 +439,7 @@ async function importProgress(
format?: string;
progress?: unknown;
completions?: unknown;
daily?: unknown;
ignored?: unknown;
};
if (data.format !== "gacha-tracker-export") {
@@ -412,6 +463,10 @@ async function importProgress(
),
);
}
// An export written before daily checklists existed simply has no `daily`
// key; that is not an error, it just leaves the streaks it never held.
const d = data.daily;
if (typeof d === "object" && d !== null) mergeDaily(d as DailyLogMap);
if (i !== null) mergeIgnored(i);
} catch {
alert("That file couldn't be read. Export a fresh copy and try again.");