feat: track events that repeat daily, and each game's dailies
A login campaign is not one job with a deadline. It is twenty small jobs on twenty separate deadlines, and a day you miss is gone whatever you do afterwards — which a single "done" tick cannot express. Repeating events now get a checklist: today's tick, a strip of every day in the run showing what you got and what you missed, the streak, and how many chances are left. Past days stay editable, because people tick up later and a checklist you cannot correct stops being trusted after the first mistake. Alongside it sits today's dailies — commissions, sanity, daily training — one tick per game, keyed `dailies:<game>`, since no source publishes those and they are the only thing on the page that expires tonight rather than next patch. Days roll at 04:00 server time per region, not midnight: finishing at 02:00 is still yesterday, and a naive UTC date would tick the wrong box for four hours every night. Dailiness is read off what the source published — a login event type, or "daily"/"check-in"/"7-day" wording — never from a game's habits or an event's length. That adds no schema field, so the feed contract and every event ID are untouched. An unannounced end yields a tick count, not a checklist of invented length, and a tick is never removed except by the reader, including ticks outside the window the feed now claims: a source quietly moving a date must not erase a fortnight's streak that exists nowhere else. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -5,6 +5,9 @@ import type { RowEvent } from "./EventRow.tsx";
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import { pressure, pressureReason, type Effort } from "../../shared/effort.ts";
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import type { Status } from "../state/useProgress.ts";
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import { ProgressControls } from "./ProgressControls.tsx";
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import { DailyChecklist } from "./DailyChecklist.tsx";
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import { isDaily } from "../../shared/daily.ts";
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import type { Region } from "../../shared/schema.ts";
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import { Meter, URGENCY_COLOR } from "./Meter.tsx";
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export function EventDetail({
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@@ -14,6 +17,10 @@ export function EventDetail({
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status,
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effort,
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note,
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region,
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now,
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dailyDays,
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onToggleDay,
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onToggle,
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onIgnore,
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onStatus,
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@@ -27,6 +34,11 @@ export function EventDetail({
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status: Status | undefined;
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effort: Effort | undefined;
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note: string;
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region: Region;
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now: number;
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/** Days already ticked off, for events that repeat. */
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dailyDays: string[];
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onToggleDay: (id: string, day: string) => void;
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onToggle: (id: string) => void;
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onIgnore: (id: string) => void;
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onStatus: (id: string, s: Status | undefined) => void;
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@@ -118,6 +130,20 @@ export function EventDetail({
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</p>
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)}
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{/* A repeating event gets the checklist instead of nothing but a
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"mark done" — its work is spread over every day of the run, and one
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tick cannot express that. */}
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{isDaily(event) && (
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<DailyChecklist
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startsMs={clock.startsMs}
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endsMs={clock.endsMs}
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region={region}
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now={now}
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logged={dailyDays}
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onToggleDay={(day) => onToggleDay(event.id, day)}
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/>
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)}
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<ProgressControls
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status={status}
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effort={effort}
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