feat: track events that repeat daily, and each game's dailies

A login campaign is not one job with a deadline. It is twenty small jobs
on twenty separate deadlines, and a day you miss is gone whatever you do
afterwards — which a single "done" tick cannot express.

Repeating events now get a checklist: today's tick, a strip of every day
in the run showing what you got and what you missed, the streak, and how
many chances are left. Past days stay editable, because people tick up
later and a checklist you cannot correct stops being trusted after the
first mistake. Alongside it sits today's dailies — commissions, sanity,
daily training — one tick per game, keyed `dailies:<game>`, since no
source publishes those and they are the only thing on the page that
expires tonight rather than next patch.

Days roll at 04:00 server time per region, not midnight: finishing at
02:00 is still yesterday, and a naive UTC date would tick the wrong box
for four hours every night.

Dailiness is read off what the source published — a login event type, or
"daily"/"check-in"/"7-day" wording — never from a game's habits or an
event's length. That adds no schema field, so the feed contract and every
event ID are untouched. An unannounced end yields a tick count, not a
checklist of invented length, and a tick is never removed except by the
reader, including ticks outside the window the feed now claims: a source
quietly moving a date must not erase a fortnight's streak that exists
nowhere else.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-15 21:18:22 +02:00
co-authored by Claude Opus 5
parent ad3647bee2
commit ccc5d369bd
11 changed files with 947 additions and 16 deletions
+14 -7
View File
@@ -13,16 +13,23 @@ export interface GameMeta {
hue: string;
/** Who makes it. Credited in the colophon, derived rather than hardcoded. */
studio: string;
/**
* What the game's standing daily chore actually consists of, in the terms
* the game itself uses. Deliberately the routine every player recognises —
* this is a reminder, not a guide, and a wrong specific would be worse than
* no hint at all.
*/
dailyTasks: string;
}
export const GAMES: Record<GameId, GameMeta> = {
genshin: { id: "genshin", name: "Genshin Impact", short: "Genshin", hue: "#4EA8DE" , studio: "HoYoverse" },
hsr: { id: "hsr", name: "Honkai: Star Rail", short: "Star Rail", hue: "#7B8CFF" , studio: "HoYoverse" },
zzz: { id: "zzz", name: "Zenless Zone Zero", short: "ZZZ", hue: "#F2A03D" , studio: "HoYoverse" },
wuwa: { id: "wuwa", name: "Wuthering Waves", short: "Wuwa", hue: "#3DD6A0" , studio: "Kuro Games" },
arknights: { id: "arknights", name: "Arknights", short: "Arknights", hue: "#9AA3B8" , studio: "Hypergryph" },
endfield: { id: "endfield", name: "Arknights: Endfield", short: "Endfield", hue: "#E8635A" , studio: "Hypergryph" },
nte: { id: "nte", name: "Neverness to Everness", short: "NTE", hue: "#C77DFF" , studio: "Hotta Studio" },
genshin: { id: "genshin", name: "Genshin Impact", short: "Genshin", hue: "#4EA8DE" , studio: "HoYoverse", dailyTasks: "Commissions, resin" },
hsr: { id: "hsr", name: "Honkai: Star Rail", short: "Star Rail", hue: "#7B8CFF" , studio: "HoYoverse", dailyTasks: "Daily training, Trailblaze Power" },
zzz: { id: "zzz", name: "Zenless Zone Zero", short: "ZZZ", hue: "#F2A03D" , studio: "HoYoverse", dailyTasks: "Daily missions, battery" },
wuwa: { id: "wuwa", name: "Wuthering Waves", short: "Wuwa", hue: "#3DD6A0" , studio: "Kuro Games", dailyTasks: "Daily activity, waveplate" },
arknights: { id: "arknights", name: "Arknights", short: "Arknights", hue: "#9AA3B8" , studio: "Hypergryph", dailyTasks: "Daily missions, sanity" },
endfield: { id: "endfield", name: "Arknights: Endfield", short: "Endfield", hue: "#E8635A" , studio: "Hypergryph", dailyTasks: "Daily missions" },
nte: { id: "nte", name: "Neverness to Everness", short: "NTE", hue: "#C77DFF" , studio: "Hotta Studio", dailyTasks: "Daily tasks" },
};
export const GAME_LIST: GameMeta[] = Object.values(GAMES);