docs: record check-in goals
The product, storage and design records now say what a goal is, why it never marks an event done, and why an unreadable goal is kept rather than stripped. That last rule is the one a future cleanup would most likely undo by mistake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -297,6 +297,20 @@ Three rules hold it honest:
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logged, keeps counting toward the streak and the totals, and is simply off-screen. Nothing removes a
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day the reader did not remove themselves.
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**Some events want a number of days, not every day.** Genshin's “To Temper Thyself and Journey
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Far” asks for five check-ins out of seven each week. Ticking it as a daily calls two unticked days a
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failure and keeps it outstanding when the week is already done. So a repeating event can carry a
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**check-in goal**: N days each week (weeks starting on a weekday the reader picks, at the game's own
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reset), or N days across the whole event. It is always the reader's input — nothing is read off a
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title — and a goal makes an event a daily even with detection off.
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- **A met week stays in the strip** as done this week, counted complete in the header, and comes
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back when the next week opens. No tick is invented for it, and only a real tick celebrates.
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- **Meeting a goal never marks the event done.** A count may not have claimed the rewards. An
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event-wide goal reached offers *Mark event done*; the reader decides.
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- **The target is never lowered.** A short first or last week keeps it and says when too few days
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are left; an unknown end leaves the days left unknown.
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**F13 — Your own games and your own events.**
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No feasible adapter set covers everyone. Fourteen games were named in the first release thread and
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the reader with the largest collection asked for exactly one thing — *"can you add a custom game
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