docs: record check-in goals

The product, storage and design records now say what a goal is, why it
never marks an event done, and why an unreadable goal is kept rather than
stripped. That last rule is the one a future cleanup would most likely
undo by mistake.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Lucas WintherandClaude Opus 5.5 committed 2026-10-13 13:18:00 +02:00
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@@ -297,6 +297,20 @@ Three rules hold it honest:
logged, keeps counting toward the streak and the totals, and is simply off-screen. Nothing removes a
day the reader did not remove themselves.
**Some events want a number of days, not every day.** Genshin's “To Temper Thyself and Journey
Far” asks for five check-ins out of seven each week. Ticking it as a daily calls two unticked days a
failure and keeps it outstanding when the week is already done. So a repeating event can carry a
**check-in goal**: N days each week (weeks starting on a weekday the reader picks, at the game's own
reset), or N days across the whole event. It is always the reader's input — nothing is read off a
title — and a goal makes an event a daily even with detection off.
- **A met week stays in the strip** as done this week, counted complete in the header, and comes
back when the next week opens. No tick is invented for it, and only a real tick celebrates.
- **Meeting a goal never marks the event done.** A count may not have claimed the rewards. An
event-wide goal reached offers *Mark event done*; the reader decides.
- **The target is never lowered.** A short first or last week keeps it and says when too few days
are left; an unknown end leaves the days left unknown.
**F13 — Your own games and your own events.**
No feasible adapter set covers everyone. Fourteen games were named in the first release thread and
the reader with the largest collection asked for exactly one thing — *"can you add a custom game