feat(filter): focus one game at a time
Switching games on and off says which games you play, and is set once. It's the wrong tool for what a player of four games does while reading — clear one game, move to the next — which cost two taps per game and left the settings panel no longer describing what they play. Focus is a lens over that filter, not a second filter: a bar at the top, above everything it narrows, with a "next game" control that steps through and ends by returning to all. It never touches hiddenGames, and a focus on a game since switched off is ignored rather than obeyed, so it can't strand you on a blank page whose cause is elsewhere. Each chip carries that game's outstanding count, so a game with nothing waiting says so before you visit it. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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Claude Opus 5
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@@ -88,9 +88,10 @@ src/
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Timeline.tsx calendar lanes (F1)
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EventDetail.tsx detail sheet, ignore action (F9)
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ProgressControls status, effort, note (F12)
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Dailies.tsx today's strip of repeating jobs
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Dailies.tsx today's strip, per-game reset clocks
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DailyChecklist one repeating event's whole run
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Fireworks.tsx the burst when the last daily lands
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GameFocus.tsx one game at a time (F4a)
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Controls.tsx games, region, export/import(F4, F5, F6)
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Welcome.tsx first-run game picker (F8)
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Toast.tsx undo an ignore
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@@ -100,9 +101,9 @@ src/
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useMarkSet.ts ignores (and the superseded completions shape)
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useProgress.ts status, effort, note, daily override (F12)
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useDailyLog.ts which game-days are ticked off
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usePrefs.ts region, filters, onboarding flags
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usePrefs.ts region, filters, focus, onboarding flags
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sort.ts deadline order, or what you're partway through
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lens.ts who sees which rows — outstanding, next-to-expire
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lens.ts who sees which rows — focus, outstanding, next-to-expire
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serve.ts static server + /api/health ✓ built
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scripts/
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build-feed.ts fixtures → public/data/events.v1.json ✓ built
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