feat(filter): focus one game at a time

Switching games on and off says which games you play, and is set once.
It's the wrong tool for what a player of four games does while reading —
clear one game, move to the next — which cost two taps per game and left
the settings panel no longer describing what they play.

Focus is a lens over that filter, not a second filter: a bar at the top,
above everything it narrows, with a "next game" control that steps
through and ends by returning to all. It never touches hiddenGames, and
a focus on a game since switched off is ignored rather than obeyed, so
it can't strand you on a blank page whose cause is elsewhere. Each chip
carries that game's outstanding count, so a game with nothing waiting
says so before you visit it.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-16 20:42:42 +02:00
co-authored by Claude Opus 5
parent 2a7a117705
commit d70720e2af
11 changed files with 350 additions and 24 deletions
+3 -3
View File
@@ -73,9 +73,9 @@ export function Dailies({
previous.current = { total, complete };
if (was === null || !allDone) return;
// Celebrate finishing the last one, and only that. The list also gets
// shorter when the reader marks a repeating event done, which can land on
// "all complete" without them having ticked anything — a burst there is the
// app congratulating them for filtering.
// shorter when the reader focuses a single game or marks a repeating event
// done, which can land on "all complete" without them having ticked
// anything — a burst there is the app congratulating them for filtering.
if (was.total === total && complete > was.complete) setBurst((n) => n + 1);
}, [total, complete, allDone]);
+132
View File
@@ -0,0 +1,132 @@
import { gameMeta } from "../../shared/games.ts";
import type { GameId } from "../../shared/schema.ts";
/**
* One game at a time.
*
* The settings panel already lets a reader switch games on and off, but that is
* a different job: it says which games they play, and it is set once. This is
* the thing a reader does *while reading* — clear the deck down to one game,
* finish it, move to the next. Doing that with the on/off switches means two
* taps per game and a settings panel that no longer describes what they play.
*
* So focus is a lens, not a setting: it never changes which games are switched
* on, "All" is always one tap away, and the rotation ends by returning to All
* rather than looping forever.
*/
export function GameFocus({
games,
focus,
counts,
total,
next,
onFocus,
onAdvance,
}: {
/** Games the reader has switched on, in feed order. */
games: GameId[];
focus: GameId | null;
/** Outstanding rows per game, so a chip says whether it is worth a visit. */
counts: Partial<Record<GameId, number>>;
total: number;
/** Where "next" goes — null means back to all games. */
next: GameId | null;
onFocus: (game: GameId | null) => void;
onAdvance: () => void;
}) {
// With one game there is nothing to focus down to, and the bar would just be
// a chip that does nothing.
if (games.length < 2) return null;
return (
<section className="border-b border-hairline px-4 py-3">
<div className="flex items-baseline justify-between gap-3">
<p className="eyebrow">Focus</p>
<button
type="button"
onClick={onAdvance}
className="shrink-0 text-[0.6875rem] font-medium text-faint transition-colors hover:text-ink"
>
{next === null ? "Show all games" : `Next: ${gameMeta(next).short}`}
<span aria-hidden> →</span>
</button>
</div>
<div
role="group"
aria-label="Focus on one game"
className="scroll-x -mx-4 mt-2 flex gap-1.5 px-4 pb-1"
>
<Chip
label="All"
count={total}
on={focus === null}
hue="var(--color-ink)"
onClick={() => onFocus(null)}
/>
{games.map((id) => {
const game = gameMeta(id);
return (
<Chip
key={id}
label={game.short}
ariaLabel={game.name}
count={counts[id] ?? 0}
on={focus === id}
hue={game.hue}
// Tapping the focused game backs out to all of them, so the chip
// that got you here is also the way back.
onClick={() => onFocus(focus === id ? null : id)}
/>
);
})}
</div>
</section>
);
}
/**
* A game chip.
*
* Carries its hue whether or not it is selected — dimmer when it is not — so
* the row reads as a set of games at a glance rather than as one coloured chip
* among a row of grey ones. The count is what makes it worth tapping: a game
* with nothing outstanding says so before you visit it.
*/
function Chip({
label,
ariaLabel,
count,
on,
hue,
onClick,
}: {
label: string;
ariaLabel?: string | undefined;
count: number;
on: boolean;
hue: string;
onClick: () => void;
}) {
return (
<button
type="button"
onClick={onClick}
aria-pressed={on}
aria-label={`${ariaLabel ?? label}, ${count} outstanding`}
className="flex shrink-0 items-center gap-1.5 rounded-full border px-3 py-1.5 text-xs font-medium transition-colors"
style={{
borderColor: on ? hue : `color-mix(in srgb, ${hue} 30%, transparent)`,
color: on ? hue : "var(--color-muted)",
background: on
? `color-mix(in srgb, ${hue} 14%, transparent)`
: "transparent",
// Nothing to do here — still reachable, just not competing for the eye.
opacity: count === 0 && !on ? 0.5 : 1,
}}
>
{label}
<span className="tnum text-[0.625rem] opacity-70">{count}</span>
</button>
);
}
+6 -2
View File
@@ -12,6 +12,7 @@ import { Meter, URGENCY_COLOR } from "./Meter.tsx";
*/
export function NextUp({
row,
focused,
onOpen,
}: {
/**
@@ -21,6 +22,8 @@ export function NextUp({
* they have chosen to keep it elsewhere.
*/
row: RowEvent | null;
/** Name of the game being focused on, when the page is narrowed to one. */
focused: string | null;
onOpen: (id: string) => void;
}) {
if (row === null) {
@@ -28,8 +31,9 @@ export function NextUp({
<section className="border-b border-hairline px-4 py-8">
<p className="eyebrow">Nothing running</p>
<p className="mt-2 max-w-sm text-sm text-muted">
Nothing live and unfinished in the games you have switched on. Turn a
game back on below, or check again after the next patch.
{focused === null
? "Nothing live and unfinished in the games you have switched on. Turn a game back on below, or check again after the next patch."
: `Nothing live and unfinished in ${focused}. Move to the next game, or show all of them.`}
</p>
</section>
);