docs: record built-in routines, per-item tracking and standard pulls
The design spec (entries with the sentence each rests on, what was looked for and not shipped, and the facts gathered for N-week cycles and dated pass windows), the plan, PRD F12 and F17, DATA-MODEL's prefs, and TODO.md's open in-game checks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -315,11 +315,14 @@ title — and a goal makes an event a daily even with detection off.
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are left; an unknown end leaves the days left unknown.
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- **Set up from the strip, not just the sheet.** Giving Temper Thyself its goal used to mean finding
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it in the list, opening it, saying it repeats and then setting the goal. The strip's **Edit** —
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beside *Catch up*, and like it a mode of the section rather than a control on a chip — lists the
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strip's events by game with each goal in words; one opens to the sheet's goal control, *Open
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details* and *Remove from dailies*. Under each game, *Add an event · N* lists its running events
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that are not in the strip yet; adding one opens its goal at once. It writes exactly what the sheet
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writes, so nothing about a goal or an override changes meaning.
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beside *Catch up*, and like it a mode of the section rather than a control on a chip — lists
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everything the strip carries, by game: the game's standing chore, its built-in tasks (F17), then
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its events with each goal in words. An event opens to the sheet's goal control, *Open details* and
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*Stop tracking*; the chore and built-ins, which have no goal, carry *Stop tracking* on the row.
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Under each game, *Track · N* lists what it could carry and does not — a chore or built-in that is
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off, and running events not in the strip yet; tracking an event opens its goal at once. It writes
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exactly what the sheet and settings write, so nothing about a goal, an override or a switch
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changes meaning.
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**F13 — Your own games and your own events.**
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No feasible adapter set covers everyone. Fourteen games were named in the first release thread and
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@@ -591,14 +594,24 @@ examples to start from, held to the same bar as the event form's (F13, *Examples
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- **Theirs, kept and exported.** Deleting a task removes the task only; its ticks and numbers stay.
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Both travel in the export, and import never rolls a newer week back.
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**Some games' weekly tasks are built in** — ZZZ's Ridu Weekly (1,300 points) and Endfield's Weekly
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Routine (10 points) so far, each from a cited page and shown with the date that page gives, so a
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figure from an old guide is visibly old. They are **off until the reader says yes**: the strip asks
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**Some games' weekly and monthly tasks are built in** — weekly bosses, battle pass EXP caps, a
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monthly shop buy-out, endgame resets; the list per game, with the sentence each figure rests on and
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what was looked for and not found, is in `docs/superpowers/specs/2026-10-14-built-in-routines-design.md`.
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Each comes from a cited page and is shown with the date that page gives, so a figure from an old
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guide is visibly old, and an item no page states is not shipped. They are **off until the reader says yes**: the strip asks
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once, in one line, about a game on screen that has them — until the reader answers for every game —
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and *What you see* governs them after: one switch for all of them, and *Choose games* for the games
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that differ. The standing daily chores take the same shape, so a reader who wants Genshin's chore
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and not Star Rail's can say so without losing either game's events. Built-ins are not edited in place; **Make it mine** copies one into the reader's
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own tasks with its ticks and numbers, and hides the original while the copy exists.
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own tasks with its ticks and numbers, and hides the original while the copy exists. **Any single
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built-in can be tracked or not** — Endfield's weekly items but not one of them — from the strip's
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Edit panel or *Your own*, which lists every built-in of the games that are on, untracked ones
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included, so none is ever off with no way back. Stopping one keeps its ticks and numbers and never
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changes the game's switch.
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**A shop's pulls come in two lines** — the premium (limited-banner) pulls, tracked with the other
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built-ins, and the standard-banner pulls most shops sell beside them, added only when the reader
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switches on *Include standard-banner pulls* under the built-ins switch. One answer for every game;
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off by default, so the reader chooses between premium only and both.
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**F18 — What changed.**
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The app now says what changed, in two tiers, both tied to git. **Short entries** — one line each,
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