Add Honkai Impact 3rd as a game
The lane needs a GameId before anything can publish into it, and that enum value becomes the first segment of every completion key this game will ever have — so it is worth landing on its own rather than inside an adapter change. No resetOffsets and no resetHourLocal. The source we are about to add states its times as 0:0:0 placeholders on a week grid and names no timezone, so there is no clock to read a reset out of. Setting one now would move real readers' day keys later on nothing but a guess; the p5x and ba entries take the same silence to the same answer. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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Claude Opus 5
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@@ -151,6 +151,17 @@ export const GAMES: Record<GameId, GameMeta> = {
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// logged ticks under.
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nikke: { id: "nikke", name: "Goddess of Victory: Nikke", short: "Nikke", hue: "#E4572E", studio: "Shift Up", dailyTasks: "Daily missions, outpost", resetOffsets: { asia: 9, america: 9, europe: 9 }, resetHourLocal: 5 },
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uma: { id: "uma", name: "Umamusume: Pretty Derby", short: "Umamusume", hue: "#6FBF44", studio: "Cygames", dailyTasks: "Daily races, missions" },
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// No `resetOffsets`, and the source is silent in the strongest sense: every
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// boundary Honkai Impact 3rd has here is a **week bucket**, and every one of
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// those states its time as `0:0:0` — a placeholder the grid needs to draw a
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// column, not a clock anyone published. There is no time of day on that page
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// to read a reset out of, and the schedule's own header calls the week
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// estimated. Same silence as p5x, ba and czn, and the same answer.
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//
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// Note also that `GLB/SEA` is one label over one grid: the source draws no
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// per-region split, so there is nothing here that could evidence a server
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// map even if a clock appeared. See src/ingest/parsers/arustats.ts.
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hi3: { id: "hi3", name: "Honkai Impact 3rd", short: "Honkai 3rd", hue: "#8B5CF6", studio: "HoYoverse", dailyTasks: "Daily missions, stamina" },
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};
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export const GAME_LIST: GameMeta[] = Object.values(GAMES);
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@@ -21,6 +21,7 @@ export const GameId = z.enum([
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// NOTE: one letter from "nikki" (Infinity Nikki) above, and both are the
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// first segment of every completion key their game will ever have.
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"nikke", // Goddess of Victory: Nikke
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"hi3", // Honkai Impact 3rd
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]);
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export type GameId = z.infer<typeof GameId>;
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