import { describe, expect, test } from "bun:test";
import { renderToStaticMarkup } from "react-dom/server";
import { NextUp } from "../src/client/components/NextUp.tsx";
import { boardWindow, Timeline } from "../src/client/components/Timeline.tsx";
import { Welcome } from "../src/client/components/Welcome.tsx";
import { timelineLanes } from "../src/client/state/lanes.ts";
import { GameMetaProvider } from "../src/client/state/gameMeta.tsx";
import { metaFor } from "../src/shared/games.ts";
import { clockFor } from "../src/shared/time.ts";
import { GachaEvent, type GameId } from "../src/shared/schema.ts";
/**
* Static-render checks on the two surfaces a reader meets first.
*
* Not a substitute for using the thing, but they pin the claims each one makes:
* the headline carries the deadlines behind the closest one, and the first run
* asks how the reader wants to read the app rather than deciding for them.
*/
const NOW = Date.parse("2026-08-17T12:00:00.000Z");
const HOUR = 60 * 60 * 1000;
function render(node: React.ReactElement): string {
return renderToStaticMarkup(
metaFor(id, {})}>{node},
);
}
function row(title: string, game: GameId, endsInHours: number | null) {
// Through the schema rather than cast into shape: it is the single source of
// truth for this type, and it is what would catch a fixture that no longer
// resembles a real event.
const event = GachaEvent.parse({
id: `${game}:${title.toLowerCase().replace(/\W+/g, "-")}:2026-08-10`,
game,
title,
type: "story",
summary: null,
startsAt: "2026-08-10T00:00:00.000Z",
startPrecision: "day",
endsAt:
endsInHours === null
? null
: new Date(NOW + endsInHours * HOUR).toISOString(),
endPrecision: endsInHours === null ? "unknown" : "exact",
regionScoped: false,
regionEnds: null,
sourceUrl: "https://example.invalid/events",
sourceId: "example-events",
status: "published",
confidence: 1,
extractionMethod: "parser",
version: 1,
firstSeenAt: "2026-08-17T00:00:00.000Z",
updatedAt: "2026-08-17T00:00:00.000Z",
});
return { event, clock: clockFor(event, "europe", NOW) };
}
describe("NextUp", () => {
const rows = [
row("Closing Ceremony", "genshin", 6),
row("Second Wind", "hsr", 30),
row("Third Rail", "zzz", 100),
];
test("leads with the closest deadline and lists the ones behind it", () => {
// A reader asked for the next three, and was right that one is too few:
// finishing the headline event left the panel pointing at nothing.
const html = render( {}} />);
expect(html).toContain("Closing Ceremony");
expect(html).toContain("Second Wind");
expect(html).toContain("Third Rail");
// The lead keeps the big countdown; the rest are a queue under it.
expect(html.indexOf("Closing Ceremony")).toBeLessThan(html.indexOf("Then"));
expect(html.indexOf("Then")).toBeLessThan(html.indexOf("Second Wind"));
});
test("one deadline is a headline with nothing behind it", () => {
const html = render(
{}} />,
);
expect(html).toContain("Closing Ceremony");
expect(html).not.toContain(">Then<");
});
test("no deadlines says so rather than rendering an empty panel", () => {
const html = render( {}} />);
expect(html).toContain("Nothing running");
});
test("an unannounced end is never dressed up as a countdown", () => {
// The rule the whole product rests on, at the largest type size it has.
const html = render(
{}} />,
);
expect(html).toContain("unknown");
expect(html).toContain("no end date");
});
});
describe("Welcome (first run)", () => {
const html = () =>
render( {}} />);
test("asks how the reader wants to see their events", () => {
expect(html()).toContain("How do you want to see them?");
expect(html()).toContain("Checklist");
expect(html()).toContain("Timeline");
});
test("says where the choice lives afterwards", () => {
// The tabs are small text in a corner — the one control a first-time reader
// will not find on their own, so the screen that sets it says where it is.
expect(html()).toContain("top right");
});
test("opens on the list, with the choice already answered", () => {
// Games stay unanswered because only the reader knows which ones they play.
// This one has a defensible default, and a reader cannot choose between two
// layouts they have not seen yet.
expect(html()).toContain('aria-checked="true"');
});
});
describe("Timeline window", () => {
const DAY = 86_400_000;
test("reaches a week past the oldest running event", () => {
// So "when did this start?" is answerable without the reader hunting for
// an edge, and so a bar that began days ago shows its real start.
const started = NOW - 20 * DAY;
const { min } = boardWindow([started], [NOW + 5 * DAY], NOW);
expect(min).toBe(started - 7 * DAY);
});
test("stops two months back however long something has been running", () => {
// A standing login campaign can have started half a year ago. Drawing from
// its start bought months of empty calendar that nobody scrolls through and
// pushed every other bar off to the right.
const ancient = NOW - 200 * DAY;
const { min } = boardWindow([ancient, NOW - 3 * DAY], [NOW + 5 * DAY], NOW);
expect(min).toBe(NOW - 60 * DAY);
// The bar is then older than the board, which is what the faded left edge
// says — it must not be redrawn as though it started at the edge.
expect(ancient).toBeLessThan(min);
});
test("today is on the board even when everything is still to come", () => {
const { min, max } = boardWindow([NOW + 30 * DAY], [NOW + 40 * DAY], NOW);
expect(min).toBeLessThan(NOW);
expect(max).toBeGreaterThan(NOW);
});
});
describe("timelineLanes", () => {
// Deliberately not in deadline order, and with a game interleaved, so the
// two modes cannot both pass by accident.
const rows = [
row("Closing Ceremony", "genshin", 100),
row("Second Wind", "hsr", 6),
row("Third Rail", "genshin", 30),
row("Open Ended", "zzz", null),
];
test("by game: a lane each, and the order inside one is left alone", () => {
// The rows arrive sorted by whatever the reader chose in the list.
// Grouping them is not a licence to re-sort within a game.
const lanes = timelineLanes(rows, "game");
expect(lanes.map((l) => l.game)).toEqual(["genshin", "hsr", "zzz"]);
expect(lanes[0]?.rows.map((r) => r.event.title)).toEqual([
"Closing Ceremony",
"Third Rail",
]);
});
test("ending soonest: every game in one stack, deadline order", () => {
const lanes = timelineLanes(rows, "ending");
expect(lanes).toHaveLength(1);
// No heading to name the game, so the renderer has to say it per bar.
expect(lanes[0]?.game).toBeNull();
expect(lanes[0]?.rows.map((r) => r.event.title)).toEqual([
"Second Wind",
"Third Rail",
"Closing Ceremony",
// An unannounced end is still on the board, behind every dated one — it
// is real, but it is not a deadline.
"Open Ended",
]);
});
test("neither mode loses a row", () => {
for (const mode of ["game", "ending"] as const) {
const plotted = timelineLanes(rows, mode).flatMap((l) => l.rows);
expect(plotted).toHaveLength(rows.length);
}
});
test("an empty board is no lanes, not one empty lane", () => {
expect(timelineLanes([], "ending")).toEqual([]);
expect(timelineLanes([], "game")).toEqual([]);
});
});
describe("Timeline stacking", () => {
const rows = [
row("Closing Ceremony", "genshin", 100),
row("Second Wind", "hsr", 6),
];
const board = (group: "game" | "ending") =>
render(
{}}
group={group}
onGroup={() => {}}
onOpen={() => {}}
isDone={() => false}
/>,
);
test("both stackings plot every event", () => {
for (const group of ["game", "ending"] as const) {
const html = board(group);
expect(html).toContain("Closing Ceremony");
expect(html).toContain("Second Wind");
}
});
test("the merged board names each bar's game, since no heading does", () => {
// Colour cannot carry it once every game shares one stack, and a reader
// who cannot tell whose event is ending tonight has not been told the
// thing they came for.
const html = board("ending");
expect(html).toContain(metaFor("hsr", {}).short);
expect(html).toContain(metaFor("genshin", {}).short);
// Deadline order, across games.
expect(html.indexOf("Second Wind")).toBeLessThan(
html.indexOf("Closing Ceremony"),
);
});
test("the reader can see which stacking they are on", () => {
// The control is the only thing on the board saying which of the two
// shapes they are reading, so it has to say it, not just accept a tap.
const pressed = (group: "game" | "ending") =>
/aria-pressed="true"[\s\S]*?>([^<]+)