Files
gacha-event-tracker/src/client/components/redesign/CodesPage.tsx
T
Lucas WintherandClaude Opus 5.5 3b29010e7c feat(codes): redeemed and expired codes move below, and new codes are marked
A game's Codes tab lists the codes still to use first; a code redeemed on
every server played, or past its stated expiry, is greyed in a "Redeemed or
expired" section below. A date-only expiry passes once that date has ended
everywhere. Settings → Your games marks a followed game with its count of
unseen, still usable codes until its Codes tab is opened.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 05:15:36 +02:00

167 lines
5.0 KiB
TypeScript

import { useEffect, useState } from "react";
import { freshness } from "../../../shared/feed.ts";
import type { CodesFeed, RedeemCode } from "../../../shared/codes.ts";
import { REDEEM } from "../../../shared/redeem.ts";
import type { GameId } from "../../../shared/schema.ts";
import type { ReaderState } from "../../state/reader/schema.ts";
import { codeExpired, codeUsed, newCodes } from "../../state/reader/codes.ts";
import { actionMeta } from "../../state/reader/actions.ts";
import { formatInZone } from "../../state/displayTime.ts";
import type { ActionHandler } from "./GameSettings.tsx";
export function CodesPage({
game,
feed,
state,
onAction,
}: {
game: string;
feed: CodesFeed | null;
state: ReaderState;
onAction: ActionHandler;
}) {
const [message, setMessage] = useState("");
const accounts = Object.values(state.accounts).filter(
(a) => a.game === game && !a.retiredAt,
);
const codes = feed?.codes.filter((c) => c.game === game) ?? [];
// Redeemed on every server, or past its stated expiry: greyed, below the
// codes still to use.
const now = Date.now();
const done = (c: RedeemCode) =>
codeExpired(c, now) ||
codeUsed(
c,
accounts.map((a) => a.id),
state.codeRedeemed,
);
const open = codes.filter((c) => !done(c)),
closed = codes.filter(done);
const redeem = REDEEM[game as GameId];
const unseen = feed ? newCodes(feed, state.codeSeen[game] ?? [], game) : [];
useEffect(() => {
if (unseen.length)
void onAction({
type: "seen",
kind: "codeSeen",
id: game,
ids: unseen.map((c) => c.id),
...actionMeta(),
});
}, [game, feed, onAction]);
const row = (c: RedeemCode) => (
<article className={done(c) ? "code-row used" : "code-row"} key={c.id}>
<div>
<code>{c.code}</code>
<button
type="button"
onClick={async () => {
try {
await navigator.clipboard.writeText(c.code);
setMessage(`Copied ${c.code}.`);
} catch {
setMessage(
"Could not copy automatically. Select the code to copy it.",
);
}
}}
>
Copy
</button>
{c.reward && <p>{c.reward}</p>}
<small>
{codeExpired(c, now)
? "Expired"
: c.expiresAt
? `Expires ${formatInZone(c.expiresAt, true, typeof state.prefs.timezone === "string" ? state.prefs.timezone : null)}`
: c.expiresOn
? `Expires on ${c.expiresOn} (time not stated)`
: "Expiry not announced"}{" "}
·{" "}
<a href={c.sourceUrl} target="_blank" rel="noreferrer">
Source
</a>
</small>
</div>
<div>
{accounts.map((a) => (
<label key={a.id}>
<input
type="checkbox"
checked={Boolean(state.codeRedeemed[a.id]?.[c.id])}
onChange={(e) =>
void onAction({
type: "redeem",
accountId: a.id,
codeId: c.id,
redeemed: e.target.checked,
...actionMeta(),
})
}
/>
Redeemed
{/* The server only when there is more than one to tell apart. */}
{accounts.length > 1 && ` · ${a.region}`}
</label>
))}
</div>
</article>
);
return (
<section className="codes-page">
<h2>Redeem codes</h2>
<p className="help">
New-code notices are separate from redemption. Mark codes redeemed for
each account you play.
</p>
{redeem && (
<div className="redeem-where">
{redeem.url && (
<a
className="commit"
href={redeem.url}
target="_blank"
rel="noreferrer noopener"
>
Redeem on the official site ↗
</a>
)}
<p>
<span>{redeem.url ? "Or in game:" : "Redeem in game:"}</span>{" "}
{redeem.inGame}
</p>
</div>
)}
<p role="status">{message}</p>
{feed &&
freshness(
feed.sources.filter((s) => s.game === game),
Date.now(),
).stale.length > 0 && (
<p className="help">
Code data may be out of date. Check the linked source before relying
on a code's availability.
</p>
)}
{!feed ? (
<p>The codes feed is unavailable. Event tracking is still available.</p>
) : !codes.length ? (
<p>No published codes are available for this game.</p>
) : (
<>
{open.length ? (
open.map(row)
) : (
<p>Every code here is redeemed or expired.</p>
)}
{closed.length > 0 && (
<section className="codes-used">
<h3>Redeemed or expired</h3>
{closed.map(row)}
</section>
)}
</>
)}
</section>
);
}