A game's Codes tab lists the codes still to use first; a code redeemed on every server played, or past its stated expiry, is greyed in a "Redeemed or expired" section below. A date-only expiry passes once that date has ended everywhere. Settings → Your games marks a followed game with its count of unseen, still usable codes until its Codes tab is opened. Co-Authored-By: Claude Opus 5.5 <[email protected]>
180 lines
5.3 KiB
TypeScript
180 lines
5.3 KiB
TypeScript
import type { ReaderState } from "../../state/reader/schema.ts";
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import { useGameMeta } from "../../state/gameMeta.tsx";
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import { orderGames } from "../../state/gameOrder.ts";
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import { useState, type ReactNode } from "react";
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import type { CodesFeed } from "../../../shared/codes.ts";
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import { unseenUsableCodes } from "../../state/reader/codes.ts";
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export type SettingsPage =
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| "own"
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| "games"
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| "appearance"
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| "time"
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| "sources"
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| "backup"
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| "about"
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| "changelog";
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export const SETTINGS_PAGES: readonly [SettingsPage, string][] = [
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["about", "About Event Clock"],
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["changelog", "Changelog"],
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["sources", "Data & sources"],
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["time", "Region & time"],
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["appearance", "Appearance"],
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["own", "Your own events and games"],
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["backup", "Backup"],
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];
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export function SettingsLayout({
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page,
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onPage,
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children,
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state,
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game,
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onGame,
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codes,
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}: {
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state?: ReaderState;
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/** Marks a followed game with codes not yet seen on its Codes tab. */
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codes?: CodesFeed | null;
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game?: string | undefined;
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onGame?: (game: string) => void;
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page: SettingsPage;
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onPage: (page: SettingsPage) => void;
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children: ReactNode;
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}) {
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const meta = useGameMeta();
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const [allGames, setAllGames] = useState(false);
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const games = state
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? orderGames(
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[
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...new Set(
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Object.values(state.accounts)
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.filter((a) => !a.retiredAt)
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.map((a) => a.game),
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),
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],
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Array.isArray(state.prefs.gameOrder)
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? (state.prefs.gameOrder as string[])
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: undefined,
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(g) => meta(g).name,
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)
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: [];
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const isHidden = (g: string) =>
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Array.isArray(state?.prefs.hiddenGames) &&
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state.prefs.hiddenGames.includes(g);
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games.sort((a, b) => Number(isHidden(a)) - Number(isHidden(b)));
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const descriptions: Partial<Record<SettingsPage, string>> = {
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own: "Events and games you added",
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appearance: "Theme, colours & default view",
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time: "Server defaults & display timezone",
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sources: "Freshness, sources & list options",
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backup: "Save, export & restore",
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about: "Credits & acknowledgements",
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changelog: "What changed",
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};
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const chevron = (
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<svg
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className="settings-chevron"
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width="16"
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height="16"
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viewBox="0 0 16 16"
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fill="none"
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stroke="currentColor"
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aria-hidden="true"
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>
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<path d="m6 4 4 4-4 4" />
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</svg>
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);
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const gameButton = (g: string) => {
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const accounts = Object.values(state!.accounts).filter(
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(a) => a.game === g && !a.retiredAt,
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);
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const parts = [
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["events", "events"],
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["dailies", "dailies"],
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["weeklyMonthly", "weeklies"],
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["cycles", "cycles"],
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] as const;
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const summary = isHidden(g)
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? "Not followed"
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: parts
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.filter(([key]) => accounts.some((a) => a.intent[key]))
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.map(([, label]) => label)
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.join(", ") || "Nothing tracked";
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// Only games the reader follows: codes for the others are not news.
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const fresh =
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codes && !isHidden(g)
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? unseenUsableCodes(
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codes,
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state!.codeSeen[g] ?? [],
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g,
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accounts.map((a) => a.id),
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state!.codeRedeemed,
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Date.now(),
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).length
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: 0;
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return (
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<button
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key={g}
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className="settings-row"
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data-off={isHidden(g) || undefined}
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aria-current={page === "games" && game === g ? "page" : undefined}
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onClick={() => onGame?.(g)}
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style={{ ["--g" as string]: meta(g).hue }}
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>
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<span className="settings-marker" aria-hidden="true" />
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<span className="settings-copy">
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<span>{meta(g).name}</span>
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<small>
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{summary}
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{!isHidden(g) && accounts.length > 1
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? ` · ${accounts.map((a) => a.region).join(" + ")}`
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: ""}
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</small>
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</span>
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{fresh > 0 && (
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<span className="settings-new">
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{fresh} new {fresh === 1 ? "code" : "codes"}
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</span>
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)}
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{chevron}
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</button>
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);
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};
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const others = games.filter(isHidden);
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return (
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<div className="settings-layout">
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<nav aria-label="Settings pages">
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<h2>General</h2>
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{SETTINGS_PAGES.map(([id, label]) => (
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<button
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key={id}
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className="settings-row"
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aria-current={id === page && !game ? "page" : undefined}
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onClick={() => onPage(id)}
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>
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<span className="settings-marker" aria-hidden="true" />
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<span className="settings-copy">
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<span>{label}</span>
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<small>{descriptions[id]}</small>
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</span>
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{chevron}
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</button>
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))}
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<p className="settings-games-label">Your games</p>
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{games.filter((g) => !isHidden(g)).map(gameButton)}
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{others.length > 0 && (
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<>
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<p className="settings-games-label">Other games</p>
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{(allGames ? others : others.slice(0, 3)).map(gameButton)}
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{!allGames && others.length > 3 && (
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<button onClick={() => setAllGames(true)}>
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Show {others.length - 3} more games
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</button>
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)}
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</>
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)}
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</nav>
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<section className="settings-content">{children}</section>
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</div>
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);
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}
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