Add genshin-impact.fandom.com as a second source for Genshin Impact, which has been fixture-backed in CI because Game8 CloudFront-blocks the Actions runner with 202s. - Add fifth Fandom template parser in src/ingest/parsers/fandom.ts extracting titles from caption display text, stripping dated subpage suffixes, and checking currency via latestBoundaryMs. - Register genshin-fandom-events in src/ingest/adapters/index.ts and set genshin-game8-events priority: 10 so existing event IDs survive near-match ties, preventing localStorage completion marks from orphaning. - Explicitly sort adapter groups by priority descending in scripts/build-feed.ts to align with parseGame. - Pin fixtures and add test coverage in test/adapters/game8.test.ts. - Update AGENTS.md, README.md, docs/INGESTION.md, and docs/SOURCES.md.
344 lines
14 KiB
TypeScript
344 lines
14 KiB
TypeScript
import type { GachaEvent, GameId } from "../../shared/schema.ts";
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import { mergeEvents, type MergeResult } from "../merge.ts";
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import { parserById } from "../parsers/index.ts";
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import { sanitizeEvents } from "../sanitize.ts";
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import { SIX_HOURS_MS, type Adapter, type ParseContext } from "./types.ts";
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/**
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* The source registry.
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*
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* One entry per (game, page). Adding a source for a site we already parse is a
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* single entry here. Adding a new site means a parser in `../parsers` first.
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*/
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interface SourceSpec {
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id: string;
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game: GameId;
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url: string;
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parserId: string;
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priority?: number;
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minIntervalMs?: number;
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}
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const SOURCES: SourceSpec[] = [
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{
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id: "genshin-game8-events",
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game: "genshin",
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url: "https://game8.co/games/Genshin-Impact/archives/301601",
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parserId: "game8",
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// **This priority protects event IDs, not data quality.** The Fandom source
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// below is the fresher page by a wide margin — it is the only Genshin
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// surface CI can fetch at all — but `priority` here decides which copy
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// *survives* a near-match, and the survivor's title is its ID, which is a
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// localStorage key (AGENTS.md § Event IDs are localStorage keys). The two
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// pages title two live events differently: `To Temper Thyself and Journey
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// Far` vs `… Cycle 5`, and `Stygian Onslaught` vs `…: Battle of the
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// Starburst`. Letting Fandom win those re-mints both IDs and silently
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// orphans every completion mark on them, with no server-side recovery — so
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// the incumbent keeps identity and Fandom contributes the events Game8
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// never listed. Measured: 0 IDs lost this way, 2 lost the other way.
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//
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// It costs nothing on dates today, because the two sources agree exactly
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// wherever they overlap (0 conflicts). Should they ever diverge, `merge.ts`
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// flags it rather than resolving it, which is the gate working.
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priority: 10,
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},
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{
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id: "hsr-game8-events",
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game: "hsr",
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url: "https://game8.co/games/Honkai-Star-Rail/archives/408749",
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parserId: "game8",
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},
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{
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id: "wuwa-game8-events",
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game: "wuwa",
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url: "https://game8.co/games/Wuthering-Waves/archives/453473",
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parserId: "game8",
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},
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{
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id: "zzz-game8-events",
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game: "zzz",
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url: "https://game8.co/games/Zenless-Zone-Zero/archives/457176",
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parserId: "game8",
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},
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{
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id: "endfield-game8-events",
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game: "endfield",
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url: "https://game8.co/games/Arknights-Endfield/archives/535443",
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parserId: "game8",
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},
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{
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id: "endfield-wikigg-events",
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game: "endfield",
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url: "https://endfield.wiki.gg/wiki/Event",
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parserId: "wikigg",
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// Exact timestamps and per-region ends beat Game8's day-precision prose,
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// so this source wins when the two disagree.
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priority: 10,
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},
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{
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id: "arknights-akwiki-events",
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game: "arknights",
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url: "https://arknights.wiki.gg/wiki/Event",
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parserId: "akwiki",
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},
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{
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id: "nte-game8-events",
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game: "nte",
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url: "https://game8.co/games/Neverness-to-Everness/archives/592073",
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parserId: "game8",
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},
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{
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id: "p5x-game8-events",
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game: "p5x",
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url: "https://game8.co/games/Persona-5-Phantom-X/archives/532244",
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parserId: "game8",
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},
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{
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id: "genshin-fandom-events",
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game: "genshin",
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// The API, not `/wiki/Event` — the whole § Fandom argument in AGENTS.md.
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// This wiki's robots.txt is the standard Fandom file, read with the
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// runner's own client on 2026-09-12: `Allow: /api.php?action=` for
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// `User-agent: *`, no `Disallow: /`, no `Content-Signal`, and the AI
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// crawlers it names (GPTBot, CCBot, OAI-SearchBot, ImagesiftBot,
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// ClaudeBot) are not us.
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//
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// Genshin's Game8 page has never been fetchable from CI (CloudFront answers
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// every runner with a 202), so until this source existed the game's lane was
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// built from a checked-in fixture and could only age. This page is a fifth
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// template — `Event | Duration | Type(s)` under `h3` fences — and publishes
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// at day precision, which is everything it states.
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//
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// Lower priority than the Game8 source above on purpose, and the comment
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// there says why: it is an identity question, not a quality one.
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url: "https://genshin-impact.fandom.com/api.php?action=parse&page=Event&prop=text&formatversion=2&format=json",
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parserId: "fandom",
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},
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{
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id: "r1999-fandom-events",
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game: "r1999",
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// The MediaWiki API, not `/wiki/Events`. The rendered page answers a
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// non-browser client with a Cloudflare interstitial, while this wiki's
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// robots.txt allows `/api.php?action=` for `User-agent: *` and the endpoint
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// serves our real User-Agent a 200. See `parsers/fandom.ts` for the full
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// reasoning; the short version is that this is the surface the site put in
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// writing, reached without pretending to be anything we are not.
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url: "https://reverse1999.fandom.com/api.php?action=parse&page=Events&prop=text&formatversion=2&format=json",
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parserId: "fandom",
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},
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{
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id: "ba-bawiki-events",
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game: "ba",
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// The rendered page, deliberately, and the opposite call to the Fandom
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// source above: this wiki is Miraheze, whose robots.txt disallows `/w/` and
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// `/*?action=`, so the API route is the one that is closed here and
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// `/wiki/Events` is the surface the site permits.
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url: "https://bluearchive.wiki/wiki/Events",
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parserId: "bawiki",
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},
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{
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id: "fgo-fandom-events",
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game: "fgo",
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// `Event_List` is the Japanese server and `Event_List_(US)` is ours; they
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// run months apart. See parsers/fandom.ts § the English-server half.
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url: "https://fategrandorder.fandom.com/api.php?action=parse&page=Event_List_(US)&prop=text&formatversion=2&format=json",
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parserId: "fandom",
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},
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{
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id: "holodori-holodoriwiki-events",
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game: "holodori",
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// The rendered page, the same call as `ba-bawiki-events` above and for the
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// same reason: holodori.wiki is Miraheze, so `/w/` and `?action=` are the
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// closed routes here and `/wiki/` is the one `*` is allowed.
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url: "https://holodori.wiki/wiki/Events",
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parserId: "holodoriwiki",
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},
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{
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id: "gfl2-iopwiki-events",
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game: "gfl2",
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// IOP Wiki, the Girls' Frontline universe wiki. Its robots.txt is two lines
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// — `User-agent: *` and `Crawl-Delay: 20` — with no Disallow anywhere, and
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// the page answers our own User-Agent with a 200 and a real `Last-Modified`,
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// so the conditional request below costs it a 304 on an unchanged day.
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url: "https://iopwiki.com/wiki/GFL2_Events",
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parserId: "iopwiki",
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},
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{
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id: "stellasora-stellasorawiki-events",
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game: "stellasora",
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// The front page, and deliberately not `/wiki/Banner_List`: the list has
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// full coverage and states no timezone anywhere, while this module emits
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// the same instants as `<time datetime>` with the offset in the markup.
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// See `parsers/stellasora.ts` for why coverage loses that argument.
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url: "https://stellasora.miraheze.org/wiki/Main_Page",
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parserId: "stellasorawiki",
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},
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{
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id: "nikki-fandom-events",
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game: "nikki",
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// Infinity Nikki, replacing a Game8 page that stopped being updated in
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// August 2025 and had been publishing year-old events as live ever since.
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//
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// `infinitynikki.fandom.com` 301s here; this is the canonical host. Its
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// robots.txt was read in a browser on 2026-08-19 and is the standard Fandom
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// file, the same one that cleared Nikke below.
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//
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// Day precision on both boundaries by choice: the page states a wall clock
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// and names no zone for it. See `parsers/fandom.ts` and docs/SOURCES.md § 11.
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url: "https://infinity-nikki.fandom.com/api.php?action=parse&page=Event&prop=text&formatversion=2&format=json",
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parserId: "fandom",
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},
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{
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id: "nikke-fandom-events",
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game: "nikke",
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// The MediaWiki API, like the two Fandom sources above. This wiki's
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// robots.txt was read in a browser on 2026-08-19 and is the standard Fandom
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// file: no `Disallow: /` for `*`, `/api.php?action=` explicitly allowed,
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// and only `Special:`, `User:`, `User_talk:`, `Template:`, `Template_talk:`,
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// `Help:` and `UserProfile:` refused. The named AI crawlers it blocks
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// (GPTBot, CCBot, OAI-SearchBot, ImagesiftBot) are not us.
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//
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// As with r1999 and fgo, the robots gate still fails closed from a
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// datacentre address, so the scheduled refresh reports skipped_robots and
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// this lane is fixture-backed until refreshed from an address Fandom serves.
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url: "https://nikke-goddess-of-victory-international.fandom.com/api.php?action=parse&page=Event&prop=text&formatversion=2&format=json",
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parserId: "fandom",
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},
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{
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id: "czn-game8-events",
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game: "czn",
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// The ninth game8 source, and the cost is worth stating plainly: game8's
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// edge answers the Actions runner with a 202 and a bot-management body
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// (AGENTS.md § Scraping conduct), so this lane is built from a checked-in
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// fixture in CI from day one and only a manual `bun run refresh` moves it.
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// `freshness()` discloses that in the footer, which is what it is for.
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url: "https://game8.co/games/Chaos-Zero-Nightmare/archives/559899",
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parserId: "game8",
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},
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{
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id: "uma-game8-events",
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game: "uma",
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// `uma.moe` stays declined — its API sits behind a Cloudflare Turnstile
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// proof header, and an adapter would mean defeating a deliberate access
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// control. This is the surface that is simply open.
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//
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// The stable URL matters here: Game8 also publishes monthly
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// `August 2026 Release Schedule` pages whose id changes every month, which
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// a static registry cannot follow. "List of All Banners" does not move.
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//
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// The tenth game8 source, with the same CI blindness as the other nine.
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url: "https://game8.co/games/Umamusume-Pretty-Derby/archives/536311",
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parserId: "game8",
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},
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{
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id: "hi3-arustats-events",
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game: "hi3",
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// **Version-less on purpose.** This path answers `307` to the current
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// version — `/en-us/hi3/timeline/9.0` today — so the site names its own
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// live version and the runner follows it. Pinning `/9.0` here would publish
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// a finished schedule as current the day the game moves on.
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//
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// **These dates are estimates.** The page schedules by week bucket and heads
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// the grid `ESTIMATED WEEK`; this source publishes bucket edges, not
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// announced dates, which is the trade `docs/SOURCES.md` § 14 records and
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// `ESTIMATE_CONFIDENCE` (0.4) carries into the data. A real Honkai Impact
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// 3rd source outranks it on confidence alone if one is ever found.
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url: "https://www.arustats.com/en-us/hi3/timeline",
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parserId: "arustats",
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},
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];
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function toAdapter(spec: SourceSpec): Adapter {
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const parser = parserById(spec.parserId);
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if (parser === undefined) {
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throw new Error(
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`source '${spec.id}' references unknown parser '${spec.parserId}'`,
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);
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}
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return {
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id: spec.id,
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game: spec.game,
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url: spec.url,
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parserId: spec.parserId,
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minIntervalMs: spec.minIntervalMs ?? SIX_HOURS_MS,
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priority: spec.priority ?? 0,
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statesNoEvents(html: string): boolean {
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return parser.statesNoEvents?.(html) ?? false;
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},
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parse(html: string, ctx: ParseContext): GachaEvent[] {
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// A site redesign should fail the run loudly rather than publish an empty
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// calendar, which would read as "no events" to a user.
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if (!parser.canParse(html)) {
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throw new Error(
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`${spec.id}: document does not match the '${parser.label}' template; the source has likely been redesigned`,
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);
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}
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// The trust boundary. Everything a parser produces came from a page we do
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// not control, and this is the one place every source passes through:
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// `ADAPTERS` is built from `SOURCES` via this function, so a source added
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// tomorrow is sanitised without its author doing anything, and a parser
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// cannot opt out. Sanitising here rather than inside the parsers also
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// keeps parsers what they are — pure readers of one site's markup.
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//
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// `sanitizeEvents` logs to console.warn by default, so a repaired or
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// dropped event is never silent (AGENTS.md § Silent drops).
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return sanitizeEvents(parser.parse(html, ctx), {
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sourceId: ctx.sourceId,
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fallbackUrl: ctx.sourceUrl,
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}).events;
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},
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};
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}
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export const ADAPTERS: Adapter[] = SOURCES.map(toAdapter);
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export function adaptersForGame(game: GameId): Adapter[] {
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return ADAPTERS.filter((a) => a.game === game);
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}
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export function adapterById(id: string): Adapter | undefined {
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return ADAPTERS.find((a) => a.id === id);
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}
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export function gamesWithSources(): GameId[] {
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return [...new Set(ADAPTERS.map((a) => a.game))];
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}
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/**
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* Parse every source for one game and combine them.
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*
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* Callers supply already-fetched documents so this stays pure and offline —
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* fetching is stage 1's job, not the parser's.
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*/
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export function parseGame(
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game: GameId,
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documents: Map<string, string>,
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now: string,
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): MergeResult {
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const groups = adaptersForGame(game)
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.sort((a, b) => b.priority - a.priority)
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.flatMap((adapter) => {
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const html = documents.get(adapter.id);
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if (html === undefined) return [];
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return [
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adapter.parse(html, {
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now,
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sourceUrl: adapter.url,
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sourceId: adapter.id,
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game: adapter.game,
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}),
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];
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});
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return mergeEvents(groups);
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}
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// Convenience handles for tests and scripts.
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export const genshinGame8 = ADAPTERS.find(
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(a) => a.id === "genshin-game8-events",
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)!;
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export const nteGame8 = ADAPTERS.find((a) => a.id === "nte-game8-events")!;
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