Game8 still lists Y1INABQB6DEX, 2BJ64QRZ7RT8 and PLDXIB886Y1S as active Genshin codes after the game refused them. CODE_CHECKS records the owner's in-game check; build-codes stamps the matching code confirmedDead, and the Codes tab shows it expired: "Confirmed expired in game, 2026-10-20." Co-Authored-By: Claude Opus 5.5 <[email protected]>
77 lines
3.0 KiB
TypeScript
77 lines
3.0 KiB
TypeScript
import { mkdir, rename } from "node:fs/promises";
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import { CODE_SOURCES } from "../src/ingest/codes/registry.ts";
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import { applyCodeChecks, buildCodesFeed } from "../src/ingest/codes/build.ts";
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import { CODE_CHECKS } from "../src/shared/codeChecks.ts";
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import { CodesFeedSchema, type CodesFeed } from "../src/shared/codes.ts";
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import { SnapshotStore, freshnessAt } from "../src/ingest/snapshots.ts";
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import type { SourceHealth } from "../src/shared/feed.ts";
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export async function buildCodes() {
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const root = process.env.SNAPSHOT_DIR ?? "snapshots",
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out = process.env.PUBLIC_DIR ?? "public",
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store = new SnapshotStore(root);
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const firstPath = `${root}/codes-first-seen.json`;
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let first: Record<string, string> = {};
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try {
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first = await Bun.file(firstPath).json();
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} catch {
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/* First offline build uses the fixture's capture date. */
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}
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const previous: CodesFeed = { schemaVersion: 1, codes: [], sources: [] };
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const codes: CodesFeed["codes"] = [];
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const sources: SourceHealth[] = [];
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for (const source of CODE_SOURCES) {
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const snapshot = await store.read(source.id),
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// Until the refresh stores a snapshot, each source builds from its own
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// pinned page, dated by that capture.
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at = snapshot
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? freshnessAt(snapshot)
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: ((await Bun.file(`${source.fixture}.meta.json`).json())
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.contentChangedAt as string),
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html =
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snapshot?.html ?? (await Bun.file(`${source.fixture}.html`).text());
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const parsed = source.parse(html, {
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now: new Date().toISOString(),
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sourceId: source.id,
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sourceUrl: source.url,
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game: source.game,
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});
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const built = buildCodesFeed(previous, parsed, at);
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for (const code of built.codes) {
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code.firstObservedAt = first[code.id] ?? code.firstObservedAt;
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first[code.id] = code.firstObservedAt;
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codes.push(code);
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}
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sources.push({
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sourceId: source.id,
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game: source.game,
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url: source.url,
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lastSuccessAt: at,
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lastConfirmedAt: snapshot?.meta.lastConfirmedAt ?? null,
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contentChangedAt: snapshot?.meta.contentChangedAt ?? at,
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eventCount: parsed.length,
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parsedCount: parsed.length,
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statesNoEvents:
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parsed.length === 0 && "statesNoEvents" in source
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? source.statesNoEvents(html)
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: false,
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});
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}
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const checked = applyCodeChecks(codes, CODE_CHECKS);
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for (const c of checked.unmatched)
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console.log(
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`build-codes: check ${c.game} ${c.code} (${c.checked}) matches no code; prune it`,
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);
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const feed = CodesFeedSchema.parse({
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schemaVersion: 1,
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codes: checked.codes,
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sources,
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});
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await mkdir(`${out}/data`, { recursive: true });
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await Bun.write(`${out}/data/codes.v1.json`, JSON.stringify(feed));
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await mkdir(root, { recursive: true });
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await Bun.write(firstPath + ".tmp", JSON.stringify(first, null, 2) + "\n");
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await rename(firstPath + ".tmp", firstPath);
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console.log(`build-codes: ${codes.length} current codes`);
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}
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if (import.meta.main) await buildCodes();
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