The new reader app replaces the old UI: Checklist with a rail (focus pills, Next to expire, today's dailies, pinned routines), Timeline in a new and a classic look, Routines, Archive and a Settings area, in a Structured (default) and a Relaxed interface. It follows the approved Round 6 B and Round 7 mockups, corrected screen by screen with the owner. Reader data moves to a v2 store (gacha-tracker:v2:*). Existing v1 data is migrated on first load, a recovery copy is written first, and the v1 keys are never removed, so a rollback finds them unchanged. Redeem codes for Genshin arrive as their own feed. Also: live's urgency ramp, editable per theme; completion and section-complete fireworks; a returning-user tour; the design mockups, specs, plans, reviews and handoff record. Co-Authored-By: Claude Opus 5.5 <[email protected]>
64 lines
2.4 KiB
TypeScript
64 lines
2.4 KiB
TypeScript
import { expect, test } from "bun:test";
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import { renderToStaticMarkup as render } from "react-dom/server";
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import {
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PinnedRoutine,
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lastDayInPeriod,
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} from "../src/client/components/redesign/PinnedRoutine.tsx";
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import { migrateLegacy } from "../src/client/state/reader/migration.ts";
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import { routineRows } from "../src/client/state/reader/routines.ts";
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const at = "2026-10-16T12:00:00.000Z";
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const now = Date.parse(at);
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function row(id: string) {
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const state = migrateLegacy({}, ["genshin"], at, () => "account:pin");
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state.accounts["account:pin"]!.routines[id] = {
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followed: true,
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checklist: true,
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timeline: false,
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};
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return routineRows(state, "account:pin", now).find((r) => r.id === id)!;
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}
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const ok = async () => ({ ok: true }) as const;
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test("an amount routine short of its target offers +1, an editable count and one-click complete", () => {
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const r = row("routine:genshin:weekly-bosses");
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const html = render(
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<PinnedRoutine row={r} hue="#4EA8DE" onAction={ok} now={now} />,
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);
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expect(html).toContain("0 / 3 runs");
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expect(html).toContain("+1");
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expect(html).toContain("Mark Weekly Bosses complete");
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expect(html).toContain('aria-pressed="false"');
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expect(html).not.toContain("data-done");
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});
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test("a met target reads done this week, drops +1, and its box offers undo", () => {
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const r = row("routine:genshin:weekly-bosses");
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const met = { ...r, status: { ...r.status, count: 3, met: true, needed: 0 } };
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const html = render(
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<PinnedRoutine row={met} hue="#4EA8DE" onAction={ok} now={now} />,
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);
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expect(html).toContain('data-done="true"');
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expect(html).toContain("Done this week");
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expect(html).toContain("3 / 3 runs");
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expect(html).not.toContain("+1");
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expect(html).toContain("done this week. Undo");
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expect(html).toContain('aria-pressed="true"');
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// Arriving complete is not completing it: no fireworks on render.
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expect(html).not.toContain("fireworks");
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});
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test("undoing a check-in removes the period's latest tick, not one from before it", () => {
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const r = row("routine:genshin:realm-depot");
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const today = "2026-10-16";
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const ticked = {
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...r,
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days: ["2026-10-08", "2026-10-13", "2026-10-14"],
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status: { ...r.status, periodStart: "2026-10-12" },
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};
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expect(lastDayInPeriod(ticked, today)).toBe("2026-10-14");
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expect(
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lastDayInPeriod({ ...ticked, days: ["2026-10-08"] }, today),
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).toBeNull();
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});
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