A routine that resets with the version is offered, tallied and switched with the cycles everywhere routines are sorted by kind, not only in the strip. Co-Authored-By: Claude Opus 5.5 <[email protected]>
120 lines
4.8 KiB
TypeScript
120 lines
4.8 KiB
TypeScript
import { expect, test } from "bun:test";
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import { renderToStaticMarkup as render } from "react-dom/server";
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import { GameSettings } from "../src/client/components/redesign/GameSettings.tsx";
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import { migrateLegacy } from "../src/client/state/reader/migration.ts";
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test("game settings explains simultaneous server tracking and credits zero-event sources", () => {
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const at = "2026-10-16T12:00:00.000Z",
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state = migrateLegacy({}, ["genshin"], at, () => "account:one");
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const html = render(
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<GameSettings
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state={state}
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initialGame="genshin"
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sources={[
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{
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sourceId: "genshin-extra",
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game: "genshin",
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url: "https://example.com/events",
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lastSuccessAt: null,
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lastConfirmedAt: null,
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contentChangedAt: null,
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eventCount: 0,
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parsedCount: null,
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statesNoEvents: false,
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},
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]}
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onAction={async () => ({ ok: true })}
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/>,
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);
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expect(html).toContain("track both accounts separately");
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expect(html).toContain("Track another server");
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expect(html).toContain("Automatic");
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expect(html).toContain("Reset to default");
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// Tracking choices save on click; there is no separate apply step.
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expect(html).not.toContain("Apply tracking choices");
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// A kind with no built-in routine is explained and still selectable.
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expect(html).toContain("none built in");
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expect(html).not.toMatch(/<button[^>]*disabled[^>]*data-st/);
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});
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import { AppearancePage } from "../src/client/components/redesign/AppearancePage.tsx";
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test("Appearance orders only the games being tracked, with up and down buttons", () => {
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const at = "2026-10-16T12:00:00.000Z",
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state = migrateLegacy(
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{},
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["genshin", "hsr", "zzz"],
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at,
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(() => {
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let n = 0;
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return () => `account:${++n}`;
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})(),
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);
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state.prefs.hiddenGames = ["zzz"];
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const html = render(
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<AppearancePage state={state} onAction={async () => ({ ok: true })} />,
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);
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expect(html).toContain("Game order");
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expect(html).toContain("Move Genshin Impact down");
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expect(html).toContain("Move Honkai: Star Rail up");
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expect(html).not.toContain("Move Zenless Zone Zero");
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expect(html).not.toContain("Sort A–Z");
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});
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test("game settings shows the tab the parent holds, so switching games keeps it", () => {
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const at = "2026-10-16T12:00:00.000Z",
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ids = ["account:one", "account:two"],
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state = migrateLegacy({}, ["genshin", "zzz"], at, () => ids.shift()!);
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const html = (game: string) =>
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render(
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<GameSettings
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state={state}
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initialGame={game}
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tab="codes"
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onTab={() => {}}
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sources={[]}
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onAction={async () => ({ ok: true })}
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/>,
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);
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for (const game of ["genshin", "zzz"]) {
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expect(html(game)).toContain('data-tab="codes" aria-pressed="true"');
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expect(html(game)).toContain("Redeem codes");
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}
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});
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import { DisplayTimeContext, formatInZone } from "../src/client/state/displayTime.ts";
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// Spec 2026-10-22: a game's version timer sits on its About tab.
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const about = (game: string, at: string, tab: "about" | "setup" = "about") =>
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render(
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<DisplayTimeContext.Provider value="UTC">
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<GameSettings
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state={migrateLegacy({}, [game], at, () => "account:one")}
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initialGame={game}
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sources={[]}
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onAction={async () => ({ ok: true })}
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now={Date.parse(at)}
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tab={tab}
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/>
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</DisplayTimeContext.Provider>,
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);
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test("a game's About tab shows its version, when it ends and where that comes from", () => {
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const html = about("wuwa", "2026-10-22T14:30:00.000Z");
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expect(html).toContain("Version 3.7");
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expect(html).toContain(`ends ${formatInZone("2026-11-11T10:30:00Z", true, "UTC")} (in 19d 20h)`);
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expect(html).toContain('href="https://allthings.how/wuthering-waves-3-7-banners-schedule-hsin-and-suoming-release-dates/"');
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expect(html).toContain("Confirmed in game, 2026-10-22.");
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});
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test("past the recorded end, the About tab gives the next version and an estimate", () => {
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const html = about("wuwa", "2026-11-12T00:00:00.000Z");
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expect(html).toContain("Version 3.8");
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expect(html).toContain(`next version expected ~${formatInZone("2026-12-23T10:30:00Z", false, "UTC")} (estimate)`);
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});
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test("a game with no version table has no version row", () => {
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expect(about("genshin", "2026-10-22T14:30:00.000Z")).not.toContain("Version ");
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});
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test("a routine that resets with the version is offered with the cycles", () => {
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// Spec 2026-10-22, decision 10: Tower of Adversity and the three shop lines
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// (this count has always included the standard line).
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const html = about("wuwa", "2026-10-22T14:30:00.000Z", "setup");
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expect(html).toMatch(/Weeklies & monthlies<\/span><span class="ls">[^<]*<\/span><span class="ls">3 built in/);
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expect(html).toMatch(/Cycles<\/span><span class="ls">[^<]*<\/span><span class="ls">4 built in/);
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});
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