People play at midnight and tick at breakfast, or forget for a week and come back. A log that only accepts today goes wrong on its first bad evening and is never trusted again. An event whose end was published already allowed this — its checklist draws the whole run and past pips are clickable. `catchUpDays` answers the two cases `dailyDays` cannot: a standing chore, which has no start or end because it is a routine rather than an event, and an event with `endsAt: null`, where the checklist could draw no run at all and so offered only today. That second one is the worse of the two, because it looks like a working checklist. Never a day past today. A tick claims you did it, and nobody can have done tomorrow, so a future day is absent rather than rendered and disabled — a control for a claim that cannot be true. An event's strip starts when the event did, capped at the same fortnight so a login campaign that opened in March does not become a wall of pips. The window bounds display and never data: a tick older than it stays logged and keeps counting toward the streak. `DayPip` moves to its own module rather than being copied, so there is one answer to what a missed day looks like. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
60 lines
1.9 KiB
TypeScript
60 lines
1.9 KiB
TypeScript
/**
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* One game-day, ticked or not.
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*
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* Shared by the two places a run of days is drawn: an event's checklist in the
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* detail sheet, and the catch-up strips on the dailies section and on an event
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* whose end was never announced. One pip rather than two, because they mean the
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* same thing to the reader and a second copy is a second set of rules about
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* what a missed day looks like.
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*
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* Future days are dimmed but not disabled-looking, and past misses read as
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* empty rather than as an error — a missed daily is information, not a telling
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* off. A catch-up strip never contains a future day at all, so there the
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* dimming never appears.
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*/
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export function DayPip({
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day,
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today,
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done,
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onToggle,
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}: {
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day: string;
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today: string;
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done: boolean;
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onToggle: () => void;
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}) {
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const isToday = day === today;
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const isFuture = day > today;
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// Rendered in UTC on purpose. A day key is a game-day, not an instant, and
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// formatting it in the reader's own zone shifts it a day backwards for
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// everyone west of UTC — so the pip would read "12" while the label a screen
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// reader announces said "Aug 11".
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const label = new Date(`${day}T00:00:00Z`).toLocaleDateString(undefined, {
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day: "numeric",
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month: "short",
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timeZone: "UTC",
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});
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return (
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<button
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type="button"
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onClick={onToggle}
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disabled={isFuture}
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aria-pressed={done}
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aria-label={`${label}${done ? ", done" : ", not done"}`}
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title={label}
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className={`tnum size-6 rounded-[5px] border text-[0.625rem] leading-none transition-colors ${
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done
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? "border-transparent bg-near/25 text-near"
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: isFuture
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? "border-hairline/60 text-faint/50"
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: "border-hairline text-faint hover:border-faint"
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} ${isToday ? "ring-1 ring-ink/40" : ""} ${
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isFuture ? "cursor-default" : "cursor-pointer"
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}`}
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>
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{day.slice(8)}
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</button>
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);
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}
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